mirror of
https://github.com/GreemDev/Ryujinx.git
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167 lines
4.5 KiB
C#
167 lines
4.5 KiB
C#
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using Ryujinx.Common;
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using System;
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namespace Ryujinx.Audio.Backends.Common
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{
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/// <summary>
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/// A ring buffer that grow if data written to it is too big to fit.
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/// </summary>
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public class DynamicRingBuffer
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{
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private const int RingBufferAlignment = 2048;
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private object _lock = new object();
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private byte[] _buffer;
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private int _size;
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private int _headOffset;
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private int _tailOffset;
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public int Length => _size;
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public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
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{
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_buffer = new byte[initialCapacity];
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}
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public void Clear()
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{
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_size = 0;
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_headOffset = 0;
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_tailOffset = 0;
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}
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public void Clear(int size)
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{
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lock (_lock)
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{
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if (size > _size)
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{
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size = _size;
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}
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if (size == 0)
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{
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return;
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}
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_headOffset = (_headOffset + size) % _buffer.Length;
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_size -= size;
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if (_size == 0)
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{
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_headOffset = 0;
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_tailOffset = 0;
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}
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}
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}
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private void SetCapacityLocked(int capacity)
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{
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byte[] buffer = new byte[capacity];
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if (_size > 0)
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{
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if (_headOffset < _tailOffset)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _size);
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}
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else
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _buffer.Length - _headOffset);
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Buffer.BlockCopy(_buffer, 0, buffer, _buffer.Length - _headOffset, _tailOffset);
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}
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}
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_buffer = buffer;
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_headOffset = 0;
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_tailOffset = _size;
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}
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public void Write<T>(T[] buffer, int index, int count)
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{
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if (count == 0)
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{
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return;
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}
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lock (_lock)
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{
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if ((_size + count) > _buffer.Length)
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{
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SetCapacityLocked(BitUtils.AlignUp(_size + count, RingBufferAlignment));
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}
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if (_headOffset < _tailOffset)
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{
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int tailLength = _buffer.Length - _tailOffset;
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if (tailLength >= count)
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
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}
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else
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, tailLength);
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Buffer.BlockCopy(buffer, index + tailLength, _buffer, 0, count - tailLength);
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}
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}
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else
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
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}
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_size += count;
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_tailOffset = (_tailOffset + count) % _buffer.Length;
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}
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}
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public int Read<T>(T[] buffer, int index, int count)
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{
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lock (_lock)
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{
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if (count > _size)
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{
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count = _size;
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}
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if (count == 0)
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{
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return 0;
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}
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if (_headOffset < _tailOffset)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
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}
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else
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{
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int tailLength = _buffer.Length - _headOffset;
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if (tailLength >= count)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
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}
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else
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, tailLength);
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Buffer.BlockCopy(_buffer, 0, buffer, index + tailLength, count - tailLength);
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}
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}
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_size -= count;
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_headOffset = (_headOffset + count) % _buffer.Length;
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if (_size == 0)
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{
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_headOffset = 0;
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_tailOffset = 0;
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}
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return count;
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}
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}
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}
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}
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