mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-18 12:55:54 +01:00
59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
|
using System.Collections.Generic;
|
|||
|
|
|||
|
namespace Spv.Generator
|
|||
|
{
|
|||
|
public class GeneratorPool<T> where T : class, new()
|
|||
|
{
|
|||
|
private List<T[]> _pool;
|
|||
|
private int _chunkIndex = -1;
|
|||
|
private int _poolIndex = -1;
|
|||
|
private int _initialSize;
|
|||
|
private int _poolSizeIncrement;
|
|||
|
|
|||
|
public GeneratorPool(): this(1000, 200) { }
|
|||
|
|
|||
|
public GeneratorPool(int chunkSizeLimit, int poolSizeIncrement)
|
|||
|
{
|
|||
|
_initialSize = chunkSizeLimit;
|
|||
|
_poolSizeIncrement = poolSizeIncrement;
|
|||
|
|
|||
|
_pool = new(chunkSizeLimit * 2);
|
|||
|
|
|||
|
AddChunkIfNeeded();
|
|||
|
}
|
|||
|
|
|||
|
public T Allocate()
|
|||
|
{
|
|||
|
if (++_poolIndex >= _poolSizeIncrement)
|
|||
|
{
|
|||
|
AddChunkIfNeeded();
|
|||
|
|
|||
|
_poolIndex = 0;
|
|||
|
}
|
|||
|
|
|||
|
return _pool[_chunkIndex][_poolIndex];
|
|||
|
}
|
|||
|
|
|||
|
private void AddChunkIfNeeded()
|
|||
|
{
|
|||
|
if (++_chunkIndex >= _pool.Count)
|
|||
|
{
|
|||
|
T[] pool = new T[_poolSizeIncrement];
|
|||
|
|
|||
|
for (int i = 0; i < _poolSizeIncrement; i++)
|
|||
|
{
|
|||
|
pool[i] = new T();
|
|||
|
}
|
|||
|
|
|||
|
_pool.Add(pool);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Clear()
|
|||
|
{
|
|||
|
_chunkIndex = 0;
|
|||
|
_poolIndex = -1;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|