Ryujinx-uplift/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs

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C#
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using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
using System.IO;
namespace Ryujinx.HLE.HOS.Applets
{
internal class PlayerSelectApplet : IApplet
{
private Horizon _system;
private AppletSession _normalSession;
private AppletSession _interactiveSession;
public event EventHandler AppletStateChanged;
public PlayerSelectApplet(Horizon system)
{
_system = system;
}
public ResultCode Start(AppletSession normalSession, AppletSession interactiveSession)
{
_normalSession = normalSession;
_interactiveSession = interactiveSession;
// TODO(jduncanator): Parse PlayerSelectConfig from input data
_normalSession.Push(BuildResponse());
AppletStateChanged?.Invoke(this, null);
_system.ReturnFocus();
return ResultCode.Success;
}
public ResultCode GetResult()
{
return ResultCode.Success;
}
private byte[] BuildResponse()
{
UserProfile currentUser = _system.AccountManager.LastOpenedUser;
using (MemoryStream stream = MemoryStreamManager.Shared.GetStream())
using (BinaryWriter writer = new BinaryWriter(stream))
{
writer.Write((ulong)PlayerSelectResult.Success);
currentUser.UserId.Write(writer);
return stream.ToArray();
}
}
}
}