2023-05-25 22:46:58 +02:00
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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class HelperFunctionManager
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{
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private readonly List<Function> _functionList;
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private readonly Dictionary<HelperFunctionName, int> _functionIds;
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private readonly ShaderStage _stage;
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public HelperFunctionManager(List<Function> functionList, ShaderStage stage)
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{
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_functionList = functionList;
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_functionIds = new Dictionary<HelperFunctionName, int>();
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_stage = stage;
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}
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2023-06-04 01:12:18 +02:00
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public int AddFunction(Function function)
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{
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int functionId = _functionList.Count;
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_functionList.Add(function);
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return functionId;
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}
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2023-05-25 22:46:58 +02:00
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public int GetOrCreateFunctionId(HelperFunctionName functionName)
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{
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if (_functionIds.TryGetValue(functionName, out int functionId))
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{
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return functionId;
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}
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Function function = GenerateFunction(functionName);
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2023-06-04 01:12:18 +02:00
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functionId = AddFunction(function);
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2023-05-25 22:46:58 +02:00
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_functionIds.Add(functionName, functionId);
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return functionId;
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}
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private Function GenerateFunction(HelperFunctionName functionName)
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{
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return functionName switch
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{
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HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
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HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
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_ => throw new ArgumentException($"Invalid function name {functionName}")
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};
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}
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private Function GenerateTexelFetchScaleFunction()
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{
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EmitterContext context = new EmitterContext();
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Operand input = Argument(0);
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Operand samplerIndex = Argument(1);
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Operand index = GetScaleIndex(context, samplerIndex);
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Operand scale = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index);
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Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
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Operand lblScaleNotOne = Label();
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context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
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context.Return(input);
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context.MarkLabel(lblScaleNotOne);
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int inArgumentsCount;
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if (_stage == ShaderStage.Fragment)
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{
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Operand scaleIsLessThanZero = context.FPCompareLess(scale, ConstF(0f));
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Operand lblScaleGreaterOrEqualZero = Label();
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context.BranchIfFalse(lblScaleGreaterOrEqualZero, scaleIsLessThanZero);
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Operand negScale = context.FPNegate(scale);
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Operand inputScaled = context.FPMultiply(context.IConvertS32ToFP32(input), negScale);
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Operand fragCoordX = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
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Operand fragCoordY = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
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Operand fragCoord = context.ConditionalSelect(Argument(2), fragCoordY, fragCoordX);
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Operand inputBias = context.FPModulo(fragCoord, negScale);
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Operand inputWithBias = context.FPAdd(inputScaled, inputBias);
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context.Return(context.FP32ConvertToS32(inputWithBias));
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context.MarkLabel(lblScaleGreaterOrEqualZero);
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inArgumentsCount = 3;
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}
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else
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{
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inArgumentsCount = 2;
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}
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Operand inputScaled2 = context.FPMultiply(context.IConvertS32ToFP32(input), scale);
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context.Return(context.FP32ConvertToS32(inputScaled2));
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TexelFetchScale", true, inArgumentsCount, 0);
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}
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private Function GenerateTextureSizeUnscaleFunction()
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{
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EmitterContext context = new EmitterContext();
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Operand input = Argument(0);
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Operand samplerIndex = Argument(1);
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Operand index = GetScaleIndex(context, samplerIndex);
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Operand scale = context.FPAbsolute(context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index));
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Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
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Operand lblScaleNotOne = Label();
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context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
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context.Return(input);
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context.MarkLabel(lblScaleNotOne);
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Operand inputUnscaled = context.FPDivide(context.IConvertS32ToFP32(input), scale);
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context.Return(context.FP32ConvertToS32(inputUnscaled));
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TextureSizeUnscale", true, 2, 0);
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}
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private Operand GetScaleIndex(EmitterContext context, Operand index)
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{
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switch (_stage)
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{
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case ShaderStage.Vertex:
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Operand fragScaleCount = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.FragmentRenderScaleCount));
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return context.IAdd(Const(1), context.IAdd(index, fragScaleCount));
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default:
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return context.IAdd(Const(1), index);
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}
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}
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}
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}
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