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using Ryujinx.Audio.Common;
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using System;
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namespace Ryujinx.Audio.Integration
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{
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public interface IHardwareDeviceSession : IDisposable
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{
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bool RegisterBuffer(AudioBuffer buffer);
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void UnregisterBuffer(AudioBuffer buffer);
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void QueueBuffer(AudioBuffer buffer);
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bool WasBufferFullyConsumed(AudioBuffer buffer);
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void SetVolume(float volume);
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float GetVolume();
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ulong GetPlayedSampleCount();
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void Start();
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void Stop();
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void PrepareToClose();
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}
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}
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