2021-05-25 19:01:09 +02:00
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using System;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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public class LimiterState
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{
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public float[] DectectorAverage;
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public float[] CompressionGain;
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public float[] DelayedSampleBuffer;
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public int[] DelayedSampleBufferPosition;
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public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
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{
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DectectorAverage = new float[parameter.ChannelCount];
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CompressionGain = new float[parameter.ChannelCount];
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DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
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DelayedSampleBufferPosition = new int[parameter.ChannelCount];
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DectectorAverage.AsSpan().Fill(0.0f);
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CompressionGain.AsSpan().Fill(1.0f);
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DelayedSampleBufferPosition.AsSpan().Fill(0);
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2022-02-16 21:38:45 +01:00
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DelayedSampleBuffer.AsSpan().Fill(0.0f);
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2021-05-25 19:01:09 +02:00
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UpdateParameter(ref parameter);
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}
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public void UpdateParameter(ref LimiterParameter parameter) {}
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}
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}
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