Ryujinx-uplift/Ryujinx/Ui/ErrorAppletDialog.cs

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889 B
C#
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2020-09-28 00:00:38 +02:00
using Gtk;
using System.Reflection;
namespace Ryujinx.Ui
{
internal class ErrorAppletDialog : MessageDialog
{
internal static bool _isExitDialogOpen = false;
public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
{
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
int responseId = 0;
if (buttons != null)
{
foreach (string buttonText in buttons)
{
AddButton(buttonText, responseId);
responseId++;
}
}
else
{
AddButton("OK", 0);
}
ShowAll();
}
}
}