Ryujinx-uplift/Ryujinx.Graphics/VDec/BitStreamWriter.cs

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C#
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using System.IO;
namespace Ryujinx.Graphics.VDec
{
class BitStreamWriter
{
private const int BufferSize = 8;
private Stream BaseStream;
private int Buffer;
private int BufferPos;
public BitStreamWriter(Stream BaseStream)
{
this.BaseStream = BaseStream;
}
public void WriteBit(bool Value)
{
WriteBits(Value ? 1 : 0, 1);
}
public void WriteBits(int Value, int ValueSize)
{
int ValuePos = 0;
int Remaining = ValueSize;
while (Remaining > 0)
{
int CopySize = Remaining;
int Free = GetFreeBufferBits();
if (CopySize > Free)
{
CopySize = Free;
}
int Mask = (1 << CopySize) - 1;
int SrcShift = (ValueSize - ValuePos) - CopySize;
int DstShift = (BufferSize - BufferPos) - CopySize;
Buffer |= ((Value >> SrcShift) & Mask) << DstShift;
ValuePos += CopySize;
BufferPos += CopySize;
Remaining -= CopySize;
}
}
private int GetFreeBufferBits()
{
if (BufferPos == BufferSize)
{
Flush();
}
return BufferSize - BufferPos;
}
public void Flush()
{
if (BufferPos != 0)
{
BaseStream.WriteByte((byte)Buffer);
Buffer = 0;
BufferPos = 0;
}
}
}
}