Ryujinx-uplift/Ryujinx.Graphics/Gal/OpenGL/OglLimit.cs

12 lines
299 B
C#
Raw Normal View History

using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
static class OglLimit
{
private static Lazy<int> _sMaxUboSize = new Lazy<int>(() => GL.GetInteger(GetPName.MaxUniformBlockSize));
public static int MaxUboSize => _sMaxUboSize.Value;
}
}