Ryujinx-uplift/Ryujinx/Ui/ConsoleLog.cs

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using Ryujinx.HLE.Logging;
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using System;
using System.Collections.Concurrent;
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using System.Collections.Generic;
using System.Threading;
namespace Ryujinx
{
static class ConsoleLog
{
private static Thread MessageThread;
private static BlockingCollection<LogEventArgs> MessageQueue;
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private static Dictionary<LogLevel, ConsoleColor> LogColors;
private static object ConsoleLock;
static ConsoleLog()
{
LogColors = new Dictionary<LogLevel, ConsoleColor>()
{
{ LogLevel.Stub, ConsoleColor.DarkGray },
{ LogLevel.Info, ConsoleColor.White },
{ LogLevel.Warning, ConsoleColor.Yellow },
{ LogLevel.Error, ConsoleColor.Red }
};
MessageQueue = new BlockingCollection<LogEventArgs>();
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ConsoleLock = new object();
MessageThread = new Thread(() =>
{
while (!MessageQueue.IsCompleted)
{
try
{
PrintLog(MessageQueue.Take());
}
catch (InvalidOperationException)
{
// IOE means that Take() was called on a completed collection.
// Some other thread can call CompleteAdding after we pass the
// IsCompleted check but before we call Take.
// We can simply catch the exception since the loop will break
// on the next iteration.
}
}
});
MessageThread.IsBackground = true;
MessageThread.Start();
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}
private static void PrintLog(LogEventArgs e)
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{
string FormattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff");
string CurrentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4");
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string Message = FormattedTime + " | " + CurrentThread + " " + e.Message;
if (LogColors.TryGetValue(e.Level, out ConsoleColor Color))
{
lock (ConsoleLock)
{
Console.ForegroundColor = Color;
Console.WriteLine(Message);
Console.ResetColor();
}
}
else
{
Console.WriteLine(Message);
}
}
public static void Log(object sender, LogEventArgs e)
{
if (!MessageQueue.IsAddingCompleted)
{
MessageQueue.Add(e);
}
}
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}
}