mirror of
https://github.com/GreemDev/Ryujinx.git
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105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan.MoltenVK
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{
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enum MVKConfigLogLevel : int
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{
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None = 0,
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Error = 1,
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Warning = 2,
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Info = 3,
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Debug = 4
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}
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enum MVKConfigTraceVulkanCalls : int
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{
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None = 0,
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Enter = 1,
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EnterExit = 2,
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Duration = 3
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}
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enum MVKConfigAutoGPUCaptureScope : int
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{
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None = 0,
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Device = 1,
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Frame = 2
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}
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[Flags]
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enum MVKConfigAdvertiseExtensions : int
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{
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All = 0x00000001,
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MoltenVK = 0x00000002,
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WSI = 0x00000004,
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Portability = 0x00000008
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}
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enum MVKVkSemaphoreSupportStyle : int
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{
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MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_SINGLE_QUEUE = 0,
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MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_METAL_EVENTS_WHERE_SAFE = 1,
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MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_METAL_EVENTS = 2,
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MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_CALLBACK = 3,
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MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_MAX_ENUM = 0x7FFFFFFF
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}
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readonly struct Bool32
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{
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uint Value { get; }
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public Bool32(uint value)
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{
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Value = value;
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}
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public Bool32(bool value)
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{
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Value = value ? 1u : 0u;
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}
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public static implicit operator bool(Bool32 val) => val.Value == 1;
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public static implicit operator Bool32(bool val) => new Bool32(val);
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}
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[StructLayout(LayoutKind.Sequential)]
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struct MVKConfiguration
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{
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public Bool32 DebugMode;
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public Bool32 ShaderConversionFlipVertexY;
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public Bool32 SynchronousQueueSubmits;
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public Bool32 PrefillMetalCommandBuffers;
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public uint MaxActiveMetalCommandBuffersPerQueue;
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public Bool32 SupportLargeQueryPools;
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public Bool32 PresentWithCommandBuffer;
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public Bool32 SwapchainMagFilterUseNearest;
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public ulong MetalCompileTimeout;
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public Bool32 PerformanceTracking;
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public uint PerformanceLoggingFrameCount;
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public Bool32 DisplayWatermark;
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public Bool32 SpecializedQueueFamilies;
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public Bool32 SwitchSystemGPU;
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public Bool32 FullImageViewSwizzle;
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public uint DefaultGPUCaptureScopeQueueFamilyIndex;
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public uint DefaultGPUCaptureScopeQueueIndex;
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public Bool32 FastMathEnabled;
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public MVKConfigLogLevel LogLevel;
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public MVKConfigTraceVulkanCalls TraceVulkanCalls;
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public Bool32 ForceLowPowerGPU;
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public Bool32 SemaphoreUseMTLFence;
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public MVKVkSemaphoreSupportStyle SemaphoreSupportStyle;
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public MVKConfigAutoGPUCaptureScope AutoGPUCaptureScope;
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public IntPtr AutoGPUCaptureOutputFilepath;
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public Bool32 Texture1DAs2D;
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public Bool32 PreallocateDescriptors;
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public Bool32 UseCommandPooling;
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public Bool32 UseMTLHeap;
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public Bool32 LogActivityPerformanceInline;
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public uint ApiVersionToAdvertise;
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public MVKConfigAdvertiseExtensions AdvertiseExtensions;
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public Bool32 ResumeLostDevice;
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public Bool32 UseMetalArgumentBuffers;
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}
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}
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