Ryujinx-uplift/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs

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//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
{
/// <summary>
/// The node id associated to this detailed entry.
/// </summary>
public int NodeId;
/// <summary>
/// The start time (in microseconds) associated to this detailed entry.
/// </summary>
public int StartTime;
/// <summary>
/// The processing time (in microseconds) associated to this detailed entry.
/// </summary>
public int ProcessingTime;
/// <summary>
/// The detailed entry type associated to this detailed entry.
/// </summary>
public PerformanceDetailType DetailType;
/// <summary>
/// The entry type associated to this detailed entry.
/// </summary>
public PerformanceEntryType EntryType;
public int GetProcessingTime()
{
return ProcessingTime;
}
public int GetProcessingTimeOffset()
{
return 8;
}
public int GetStartTime()
{
return StartTime;
}
public int GetStartTimeOffset()
{
return 4;
}
public void SetDetailType(PerformanceDetailType detailType)
{
DetailType = detailType;
}
public void SetEntryType(PerformanceEntryType type)
{
EntryType = type;
}
public void SetNodeId(int nodeId)
{
NodeId = nodeId;
}
}
}