mirror of
https://github.com/GreemDev/Ryujinx.git
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90 lines
2.5 KiB
C#
90 lines
2.5 KiB
C#
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Common;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
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public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
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{
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/// <summary>
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/// The node id associated to this detailed entry.
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/// </summary>
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public int NodeId;
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/// <summary>
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/// The start time (in microseconds) associated to this detailed entry.
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/// </summary>
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public int StartTime;
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/// <summary>
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/// The processing time (in microseconds) associated to this detailed entry.
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/// </summary>
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public int ProcessingTime;
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/// <summary>
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/// The detailed entry type associated to this detailed entry.
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/// </summary>
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public PerformanceDetailType DetailType;
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/// <summary>
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/// The entry type associated to this detailed entry.
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/// </summary>
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public PerformanceEntryType EntryType;
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public int GetProcessingTime()
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{
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return ProcessingTime;
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}
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public int GetProcessingTimeOffset()
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{
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return 8;
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}
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public int GetStartTime()
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{
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return StartTime;
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}
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public int GetStartTimeOffset()
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{
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return 4;
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}
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public void SetDetailType(PerformanceDetailType detailType)
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{
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DetailType = detailType;
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}
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public void SetEntryType(PerformanceEntryType type)
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{
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EntryType = type;
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}
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public void SetNodeId(int nodeId)
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{
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NodeId = nodeId;
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}
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}
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}
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