Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Friend/IFriendService.cs

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using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Logging;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Friend
{
class IFriendService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IFriendService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 10601, DeclareCloseOnlinePlaySession },
{ 10610, UpdateUserPresence }
};
}
public long DeclareCloseOnlinePlaySession(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
if (Context.Device.System.State.TryGetUser(Uuid, out UserProfile Profile))
{
Profile.OnlinePlayState = OpenCloseState.Closed;
}
return 0;
}
public long UpdateUserPresence(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
//TODO.
Context.Device.Log.PrintStub(LogClass.ServiceFriend, "Stubbed.");
return 0;
}
}
}