Ryujinx-uplift/Ryujinx.HLE/FileSystem/SystemVersion.cs

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using Ryujinx.HLE.Utilities;
using System.IO;
namespace Ryujinx.HLE.FileSystem
{
public class SystemVersion
{
public byte Major { get; }
public byte Minor { get; }
public byte Micro { get; }
public byte RevisionMajor { get; }
public byte RevisionMinor { get; }
public string PlatformString { get; }
public string Hex { get; }
public string VersionString { get; }
public string VersionTitle { get; }
public SystemVersion(Stream systemVersionFile)
{
using (BinaryReader reader = new BinaryReader(systemVersionFile))
{
Major = reader.ReadByte();
Minor = reader.ReadByte();
Micro = reader.ReadByte();
reader.ReadByte(); // Padding
RevisionMajor = reader.ReadByte();
RevisionMinor = reader.ReadByte();
reader.ReadBytes(2); // Padding
PlatformString = StringUtils.ReadInlinedAsciiString(reader, 0x20);
Hex = StringUtils.ReadInlinedAsciiString(reader, 0x40);
VersionString = StringUtils.ReadInlinedAsciiString(reader, 0x18);
VersionTitle = StringUtils.ReadInlinedAsciiString(reader, 0x80);
}
}
}
}