Ryujinx-uplift/Ryujinx.HLE/HOS/Kernel/HleCoreManager.cs

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using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class HleCoreManager
{
private ConcurrentDictionary<Thread, ManualResetEvent> Threads;
public HleCoreManager()
{
Threads = new ConcurrentDictionary<Thread, ManualResetEvent>();
}
public ManualResetEvent GetThread(Thread Thread)
{
return Threads.GetOrAdd(Thread, (Key) => new ManualResetEvent(false));
}
public void RemoveThread(Thread Thread)
{
if (Threads.TryRemove(Thread, out ManualResetEvent Event))
{
Event.Set();
Event.Dispose();
}
}
}
}