mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-15 19:41:16 +01:00
109 lines
3.5 KiB
C#
109 lines
3.5 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using Ryujinx.Audio.Renderer.Integration;
|
||
|
using Ryujinx.Audio.Renderer.Server.Sink;
|
||
|
using System;
|
||
|
using System.Runtime.CompilerServices;
|
||
|
using System.Text;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||
|
{
|
||
|
public class DeviceSinkCommand : ICommand
|
||
|
{
|
||
|
public bool Enabled { get; set; }
|
||
|
|
||
|
public int NodeId { get; }
|
||
|
|
||
|
public CommandType CommandType => CommandType.DeviceSink;
|
||
|
|
||
|
public ulong EstimatedProcessingTime { get; set; }
|
||
|
|
||
|
public string DeviceName { get; }
|
||
|
|
||
|
public int SessionId { get; }
|
||
|
|
||
|
public uint InputCount { get; }
|
||
|
public ushort[] InputBufferIndices { get; }
|
||
|
|
||
|
public Memory<float> Buffers { get; }
|
||
|
|
||
|
public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
|
||
|
{
|
||
|
Enabled = true;
|
||
|
NodeId = nodeId;
|
||
|
|
||
|
DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
|
||
|
SessionId = sessionId;
|
||
|
InputCount = sink.Parameter.InputCount;
|
||
|
InputBufferIndices = new ushort[InputCount];
|
||
|
|
||
|
for (int i = 0; i < InputCount; i++)
|
||
|
{
|
||
|
InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
|
||
|
}
|
||
|
|
||
|
if (sink.UpsamplerState != null)
|
||
|
{
|
||
|
Buffers = sink.UpsamplerState.OutputBuffer;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Buffers = buffers;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private Span<float> GetBuffer(int index, int sampleCount)
|
||
|
{
|
||
|
return Buffers.Span.Slice(index * sampleCount, sampleCount);
|
||
|
}
|
||
|
|
||
|
public void Process(CommandList context)
|
||
|
{
|
||
|
HardwareDevice device = context.OutputDevice;
|
||
|
|
||
|
if (device.GetSampleRate() == RendererConstants.TargetSampleRate)
|
||
|
{
|
||
|
int channelCount = (int)device.GetChannelCount();
|
||
|
uint bufferCount = Math.Min(device.GetChannelCount(), InputCount);
|
||
|
|
||
|
const int sampleCount = RendererConstants.TargetSampleCount;
|
||
|
|
||
|
short[] outputBuffer = new short[bufferCount * sampleCount];
|
||
|
|
||
|
for (int i = 0; i < bufferCount; i++)
|
||
|
{
|
||
|
ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount);
|
||
|
|
||
|
for (int j = 0; j < sampleCount; j++)
|
||
|
{
|
||
|
outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
device.AppendBuffer(outputBuffer, InputCount);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// TODO: support resampling for device only supporting something different
|
||
|
throw new NotImplementedException();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|