Ryujinx-uplift/Ryujinx.Graphics.Gpu/State/RtColorMask.cs

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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Render target color buffer mask.
/// This defines which color channels are written to the color buffer.
/// </summary>
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struct RtColorMask
{
public uint Packed;
/// <summary>
/// Unpacks red channel enable.
/// </summary>
/// <returns>True to write the new red channel color, false to keep the old value</returns>
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public bool UnpackRed()
{
return (Packed & 0x1) != 0;
}
/// <summary>
/// Unpacks green channel enable.
/// </summary>
/// <returns>True to write the new green channel color, false to keep the old value</returns>
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public bool UnpackGreen()
{
return (Packed & 0x10) != 0;
}
/// <summary>
/// Unpacks blue channel enable.
/// </summary>
/// <returns>True to write the new blue channel color, false to keep the old value</returns>
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public bool UnpackBlue()
{
return (Packed & 0x100) != 0;
}
/// <summary>
/// Unpacks alpha channel enable.
/// </summary>
/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
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public bool UnpackAlpha()
{
return (Packed & 0x1000) != 0;
}
}
}