mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-14 11:02:52 +01:00
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
|
using System.Runtime.InteropServices;
|
|||
|
|
|||
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
|
{
|
|||
|
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
|||
|
struct SoftwareKeyboardAppear
|
|||
|
{
|
|||
|
private const int OkTextLength = 8;
|
|||
|
|
|||
|
// Some games send a Calc without intention of showing the keyboard, a
|
|||
|
// common trend observed is that this field will be != 0 in such cases.
|
|||
|
public uint ShouldBeHidden;
|
|||
|
|
|||
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
|
|||
|
public string OkText;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The character displayed in the left button of the numeric keyboard.
|
|||
|
/// This is ignored when Mode is not set to NumbersOnly.
|
|||
|
/// </summary>
|
|||
|
public char LeftOptionalSymbolKey;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The character displayed in the right button of the numeric keyboard.
|
|||
|
/// This is ignored when Mode is not set to NumbersOnly.
|
|||
|
/// </summary>
|
|||
|
public char RightOptionalSymbolKey;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// When set, predictive typing is enabled making use of the system dictionary,
|
|||
|
/// and any custom user dictionary.
|
|||
|
/// </summary>
|
|||
|
[MarshalAs(UnmanagedType.I1)]
|
|||
|
public bool PredictionEnabled;
|
|||
|
|
|||
|
public byte Empty;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Specifies prohibited characters that cannot be input into the text entry area.
|
|||
|
/// </summary>
|
|||
|
public InvalidCharFlags InvalidCharFlag;
|
|||
|
|
|||
|
public int Padding1;
|
|||
|
public int Padding2;
|
|||
|
|
|||
|
public byte EnableReturnButton;
|
|||
|
|
|||
|
public byte Padding3;
|
|||
|
public byte Padding4;
|
|||
|
public byte Padding5;
|
|||
|
|
|||
|
public uint CalcArgFlags;
|
|||
|
|
|||
|
public uint Padding6;
|
|||
|
public uint Padding7;
|
|||
|
public uint Padding8;
|
|||
|
public uint Padding9;
|
|||
|
public uint Padding10;
|
|||
|
public uint Padding11;
|
|||
|
}
|
|||
|
}
|