Ryujinx-uplift/Ryujinx/Ui/Windows/SettingsWindow.cs

605 lines
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C#
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using Gtk;
using Ryujinx.Audio;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
Add items to standard logs (#1942) * Added more items to log * Update MainWindow.cs * Added log when changing settings * fix formating and add log when toggling vsync and docked * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx/Ui/Windows/SettingsWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix formating * Change Location according to suggestion * Implemented OpenDataStorageWithProgramIndex * Update IFileSystemProxy.cs * Update IFileSystemProxy.cs * Commited that file on accidant * Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx" This reverts commit 375f43045507bc12e743ae1babc6f47bd72987f5, reversing changes made to 672e2c8f7da28160f2f575a16aaa135d232bf655. * Revert "Update IFileSystemProxy.cs" This reverts commit 672e2c8f7da28160f2f575a16aaa135d232bf655. * Update IFileSystemProxy.cs * Update ISystemSettingsServer.cs * removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex * Fix formating and add missing stub * Update ISystemSettingsServer.cs * Added more items to log * Update MainWindow.cs * Added log when changing settings * fix formating and add log when toggling vsync and docked * Fix formating * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx/Ui/Windows/SettingsWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Change Location according to suggestion * Fix Rebase stuff * Change Logger.Notice to Loger.Info * Update ISystemSettingsServer.cs * Update ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
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using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Configuration.System;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using Ryujinx.Ui.Helper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
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using System.Reflection;
using System.Threading.Tasks;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui.Windows
{
public class SettingsWindow : Window
{
private readonly MainWindow _parent;
private readonly ListStore _gameDirsBoxStore;
private readonly ListStore _audioBackendStore;
private readonly TimeZoneContentManager _timeZoneContentManager;
private readonly HashSet<string> _validTzRegions;
private long _systemTimeOffset;
#pragma warning disable CS0649, IDE0044
[GUI] CheckButton _errorLogToggle;
[GUI] CheckButton _warningLogToggle;
[GUI] CheckButton _infoLogToggle;
[GUI] CheckButton _stubLogToggle;
[GUI] CheckButton _debugLogToggle;
[GUI] CheckButton _fileLogToggle;
[GUI] CheckButton _guestLogToggle;
[GUI] CheckButton _fsAccessLogToggle;
[GUI] Adjustment _fsLogSpinAdjustment;
[GUI] ComboBoxText _graphicsDebugLevel;
[GUI] CheckButton _dockedModeToggle;
[GUI] CheckButton _discordToggle;
[GUI] CheckButton _checkUpdatesToggle;
[GUI] CheckButton _showConfirmExitToggle;
[GUI] CheckButton _hideCursorOnIdleToggle;
[GUI] CheckButton _vSyncToggle;
[GUI] CheckButton _shaderCacheToggle;
[GUI] CheckButton _ptcToggle;
[GUI] CheckButton _fsicToggle;
[GUI] CheckButton _ignoreToggle;
[GUI] CheckButton _directKeyboardAccess;
[GUI] ComboBoxText _systemLanguageSelect;
[GUI] ComboBoxText _systemRegionSelect;
[GUI] Entry _systemTimeZoneEntry;
[GUI] EntryCompletion _systemTimeZoneCompletion;
[GUI] Box _audioBackendBox;
[GUI] ComboBox _audioBackendSelect;
[GUI] SpinButton _systemTimeYearSpin;
[GUI] SpinButton _systemTimeMonthSpin;
[GUI] SpinButton _systemTimeDaySpin;
[GUI] SpinButton _systemTimeHourSpin;
[GUI] SpinButton _systemTimeMinuteSpin;
[GUI] Adjustment _systemTimeYearSpinAdjustment;
[GUI] Adjustment _systemTimeMonthSpinAdjustment;
[GUI] Adjustment _systemTimeDaySpinAdjustment;
[GUI] Adjustment _systemTimeHourSpinAdjustment;
[GUI] Adjustment _systemTimeMinuteSpinAdjustment;
[GUI] CheckButton _custThemeToggle;
[GUI] Entry _custThemePath;
[GUI] ToggleButton _browseThemePath;
[GUI] Label _custThemePathLabel;
[GUI] TreeView _gameDirsBox;
[GUI] Entry _addGameDirBox;
[GUI] Entry _graphicsShadersDumpPath;
[GUI] ComboBoxText _anisotropy;
[GUI] ComboBoxText _aspectRatio;
[GUI] ComboBoxText _resScaleCombo;
[GUI] Entry _resScaleText;
[GUI] ToggleButton _configureController1;
[GUI] ToggleButton _configureController2;
[GUI] ToggleButton _configureController3;
[GUI] ToggleButton _configureController4;
[GUI] ToggleButton _configureController5;
[GUI] ToggleButton _configureController6;
[GUI] ToggleButton _configureController7;
[GUI] ToggleButton _configureController8;
[GUI] ToggleButton _configureControllerH;
#pragma warning restore CS0649, IDE0044
public SettingsWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : this(parent, new Builder("Ryujinx.Ui.Windows.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : base(builder.GetObject("_settingsWin").Handle)
{
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
_parent = parent;
builder.Autoconnect(this);
_timeZoneContentManager = new TimeZoneContentManager();
_timeZoneContentManager.InitializeInstance(virtualFileSystem, contentManager, LibHac.FsSystem.IntegrityCheckLevel.None);
_validTzRegions = new HashSet<string>(_timeZoneContentManager.LocationNameCache.Length, StringComparer.Ordinal); // Zone regions are identifiers. Must match exactly.
// Bind Events.
_configureController1.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player1);
_configureController2.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player2);
_configureController3.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player3);
_configureController4.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player4);
_configureController5.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player5);
_configureController6.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player6);
_configureController7.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player7);
_configureController8.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Player8);
_configureControllerH.Pressed += (sender, args) => ConfigureController_Pressed(sender, PlayerIndex.Handheld);
_systemTimeZoneEntry.FocusOutEvent += TimeZoneEntry_FocusOut;
_resScaleCombo.Changed += (sender, args) => _resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
// Setup Currents.
if (ConfigurationState.Instance.Logger.EnableFileLog)
{
_fileLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableError)
{
_errorLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableWarn)
{
_warningLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableInfo)
{
_infoLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableStub)
{
_stubLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableDebug)
{
_debugLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableGuest)
{
_guestLogToggle.Click();
}
if (ConfigurationState.Instance.Logger.EnableFsAccessLog)
{
_fsAccessLogToggle.Click();
}
foreach (GraphicsDebugLevel level in Enum.GetValues(typeof(GraphicsDebugLevel)))
{
_graphicsDebugLevel.Append(level.ToString(), level.ToString());
}
_graphicsDebugLevel.SetActiveId(ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value.ToString());
if (ConfigurationState.Instance.System.EnableDockedMode)
{
_dockedModeToggle.Click();
}
if (ConfigurationState.Instance.EnableDiscordIntegration)
{
_discordToggle.Click();
}
if (ConfigurationState.Instance.CheckUpdatesOnStart)
{
_checkUpdatesToggle.Click();
}
if (ConfigurationState.Instance.ShowConfirmExit)
{
_showConfirmExitToggle.Click();
}
if (ConfigurationState.Instance.HideCursorOnIdle)
{
_hideCursorOnIdleToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableVsync)
{
_vSyncToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableShaderCache)
{
_shaderCacheToggle.Click();
}
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
if (ConfigurationState.Instance.System.EnablePtc)
{
_ptcToggle.Click();
}
if (ConfigurationState.Instance.System.EnableFsIntegrityChecks)
{
_fsicToggle.Click();
}
if (ConfigurationState.Instance.System.IgnoreMissingServices)
{
_ignoreToggle.Click();
}
if (ConfigurationState.Instance.Hid.EnableKeyboard)
{
_directKeyboardAccess.Click();
}
if (ConfigurationState.Instance.Ui.EnableCustomTheme)
{
_custThemeToggle.Click();
}
// Custom EntryCompletion Columns. If added to glade, need to override more signals
ListStore tzList = new ListStore(typeof(string), typeof(string), typeof(string));
_systemTimeZoneCompletion.Model = tzList;
CellRendererText offsetCol = new CellRendererText();
CellRendererText abbrevCol = new CellRendererText();
_systemTimeZoneCompletion.PackStart(offsetCol, false);
_systemTimeZoneCompletion.AddAttribute(offsetCol, "text", 0);
_systemTimeZoneCompletion.TextColumn = 1; // Regions Column
_systemTimeZoneCompletion.PackStart(abbrevCol, false);
_systemTimeZoneCompletion.AddAttribute(abbrevCol, "text", 2);
int maxLocationLength = 0;
foreach (var (offset, location, abbr) in _timeZoneContentManager.ParseTzOffsets())
{
var hours = Math.DivRem(offset, 3600, out int seconds);
var minutes = Math.Abs(seconds) / 60;
var abbr2 = (abbr.StartsWith('+') || abbr.StartsWith('-')) ? string.Empty : abbr;
tzList.AppendValues($"UTC{hours:+0#;-0#;+00}:{minutes:D2} ", location, abbr2);
_validTzRegions.Add(location);
maxLocationLength = Math.Max(maxLocationLength, location.Length);
}
_systemTimeZoneEntry.WidthChars = Math.Max(20, maxLocationLength + 1); // Ensure minimum Entry width
_systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName();
_systemTimeZoneCompletion.MatchFunc = TimeZoneMatchFunc;
_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
_resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString());
_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
_aspectRatio.SetActiveId(((int)ConfigurationState.Instance.Graphics.AspectRatio.Value).ToString());
_custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath;
_resScaleText.Buffer.Text = ConfigurationState.Instance.Graphics.ResScaleCustom.Value.ToString();
_resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
_graphicsShadersDumpPath.Buffer.Text = ConfigurationState.Instance.Graphics.ShadersDumpPath;
_fsLogSpinAdjustment.Value = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
_systemTimeOffset = ConfigurationState.Instance.System.SystemTimeOffset;
_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
_gameDirsBoxStore = new ListStore(typeof(string));
_gameDirsBox.Model = _gameDirsBoxStore;
foreach (string gameDir in ConfigurationState.Instance.Ui.GameDirs.Value)
{
_gameDirsBoxStore.AppendValues(gameDir);
}
if (_custThemeToggle.Active == false)
{
_custThemePath.Sensitive = false;
_custThemePathLabel.Sensitive = false;
_browseThemePath.Sensitive = false;
}
//Setup system time spinners
UpdateSystemTimeSpinners();
_audioBackendStore = new ListStore(typeof(string), typeof(AudioBackend));
TreeIter openAlIter = _audioBackendStore.AppendValues("OpenAL", AudioBackend.OpenAl);
TreeIter soundIoIter = _audioBackendStore.AppendValues("SoundIO", AudioBackend.SoundIo);
TreeIter dummyIter = _audioBackendStore.AppendValues("Dummy", AudioBackend.Dummy);
_audioBackendSelect = ComboBox.NewWithModelAndEntry(_audioBackendStore);
_audioBackendSelect.EntryTextColumn = 0;
_audioBackendSelect.Entry.IsEditable = false;
switch (ConfigurationState.Instance.System.AudioBackend.Value)
{
case AudioBackend.OpenAl:
_audioBackendSelect.SetActiveIter(openAlIter);
break;
case AudioBackend.SoundIo:
_audioBackendSelect.SetActiveIter(soundIoIter);
break;
case AudioBackend.Dummy:
_audioBackendSelect.SetActiveIter(dummyIter);
break;
default:
throw new ArgumentOutOfRangeException();
}
_audioBackendBox.Add(_audioBackendSelect);
_audioBackendSelect.Show();
bool openAlIsSupported = false;
bool soundIoIsSupported = false;
Task.Run(() =>
{
openAlIsSupported = OpenALHardwareDeviceDriver.IsSupported;
soundIoIsSupported = SoundIoHardwareDeviceDriver.IsSupported;
});
// This function runs whenever the dropdown is opened
_audioBackendSelect.SetCellDataFunc(_audioBackendSelect.Cells[0], (layout, cell, model, iter) =>
{
cell.Sensitive = ((AudioBackend)_audioBackendStore.GetValue(iter, 1)) switch
{
AudioBackend.OpenAl => openAlIsSupported,
AudioBackend.SoundIo => soundIoIsSupported,
AudioBackend.Dummy => true,
_ => throw new ArgumentOutOfRangeException()
};
});
}
private void UpdateSystemTimeSpinners()
{
//Bind system time events
_systemTimeYearSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeMonthSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeDaySpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeHourSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
_systemTimeMinuteSpin.ValueChanged -= SystemTimeSpin_ValueChanged;
//Apply actual system time + SystemTimeOffset to system time spin buttons
DateTime systemTime = DateTime.Now.AddSeconds(_systemTimeOffset);
_systemTimeYearSpinAdjustment.Value = systemTime.Year;
_systemTimeMonthSpinAdjustment.Value = systemTime.Month;
_systemTimeDaySpinAdjustment.Value = systemTime.Day;
_systemTimeHourSpinAdjustment.Value = systemTime.Hour;
_systemTimeMinuteSpinAdjustment.Value = systemTime.Minute;
//Format spin buttons text to include leading zeros
_systemTimeYearSpin.Text = systemTime.Year.ToString("0000");
_systemTimeMonthSpin.Text = systemTime.Month.ToString("00");
_systemTimeDaySpin.Text = systemTime.Day.ToString("00");
_systemTimeHourSpin.Text = systemTime.Hour.ToString("00");
_systemTimeMinuteSpin.Text = systemTime.Minute.ToString("00");
//Bind system time events
_systemTimeYearSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeMonthSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeDaySpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeHourSpin.ValueChanged += SystemTimeSpin_ValueChanged;
_systemTimeMinuteSpin.ValueChanged += SystemTimeSpin_ValueChanged;
}
private void SaveSettings()
{
List<string> gameDirs = new List<string>();
_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
{
gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
_gameDirsBoxStore.IterNext(ref treeIter);
}
if (!float.TryParse(_resScaleText.Buffer.Text, out float resScaleCustom) || resScaleCustom <= 0.0f)
{
resScaleCustom = 1.0f;
}
if (_validTzRegions.Contains(_systemTimeZoneEntry.Text))
{
ConfigurationState.Instance.System.TimeZone.Value = _systemTimeZoneEntry.Text;
}
ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active;
ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active;
ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active;
ConfigurationState.Instance.Logger.EnableStub.Value = _stubLogToggle.Active;
ConfigurationState.Instance.Logger.EnableDebug.Value = _debugLogToggle.Active;
ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active;
ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active;
ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active;
ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value = Enum.Parse<GraphicsDebugLevel>(_graphicsDebugLevel.ActiveId);
ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active;
ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
ConfigurationState.Instance.CheckUpdatesOnStart.Value = _checkUpdatesToggle.Active;
ConfigurationState.Instance.ShowConfirmExit.Value = _showConfirmExitToggle.Active;
ConfigurationState.Instance.HideCursorOnIdle.Value = _hideCursorOnIdleToggle.Active;
ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;
ConfigurationState.Instance.System.IgnoreMissingServices.Value = _ignoreToggle.Active;
ConfigurationState.Instance.Hid.EnableKeyboard.Value = _directKeyboardAccess.Active;
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
ConfigurationState.Instance.Graphics.AspectRatio.Value = Enum.Parse<AspectRatio>(_aspectRatio.ActiveId);
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
if (_audioBackendSelect.GetActiveIter(out TreeIter activeIter))
{
Add items to standard logs (#1942) * Added more items to log * Update MainWindow.cs * Added log when changing settings * fix formating and add log when toggling vsync and docked * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx/Ui/Windows/SettingsWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix formating * Change Location according to suggestion * Implemented OpenDataStorageWithProgramIndex * Update IFileSystemProxy.cs * Update IFileSystemProxy.cs * Commited that file on accidant * Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx" This reverts commit 375f43045507bc12e743ae1babc6f47bd72987f5, reversing changes made to 672e2c8f7da28160f2f575a16aaa135d232bf655. * Revert "Update IFileSystemProxy.cs" This reverts commit 672e2c8f7da28160f2f575a16aaa135d232bf655. * Update IFileSystemProxy.cs * Update ISystemSettingsServer.cs * removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex * Fix formating and add missing stub * Update ISystemSettingsServer.cs * Added more items to log * Update MainWindow.cs * Added log when changing settings * fix formating and add log when toggling vsync and docked * Fix formating * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx/Ui/Windows/SettingsWindow.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Change Location according to suggestion * Fix Rebase stuff * Change Logger.Notice to Loger.Info * Update ISystemSettingsServer.cs * Update ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
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AudioBackend audioBackend = (AudioBackend)_audioBackendStore.GetValue(activeIter, 1);
if (audioBackend != ConfigurationState.Instance.System.AudioBackend.Value)
{
ConfigurationState.Instance.System.AudioBackend.Value = audioBackend;
Logger.Info?.Print(LogClass.Application, $"AudioBackend toggled to: {audioBackend}");
}
}
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
_parent.UpdateGraphicsConfig();
ThemeHelper.ApplyTheme();
}
//
// Events
//
private void TimeZoneEntry_FocusOut(object sender, FocusOutEventArgs e)
{
if (!_validTzRegions.Contains(_systemTimeZoneEntry.Text))
{
_systemTimeZoneEntry.Text = _timeZoneContentManager.SanityCheckDeviceLocationName();
}
}
private bool TimeZoneMatchFunc(EntryCompletion compl, string key, TreeIter iter)
{
key = key.Trim().Replace(' ', '_');
return ((string)compl.Model.GetValue(iter, 1)).Contains(key, StringComparison.OrdinalIgnoreCase) || // region
((string)compl.Model.GetValue(iter, 2)).StartsWith(key, StringComparison.OrdinalIgnoreCase) || // abbr
((string)compl.Model.GetValue(iter, 0))[3..].StartsWith(key); // offset
}
private void SystemTimeSpin_ValueChanged(object sender, EventArgs e)
{
int year = _systemTimeYearSpin.ValueAsInt;
int month = _systemTimeMonthSpin.ValueAsInt;
int day = _systemTimeDaySpin.ValueAsInt;
int hour = _systemTimeHourSpin.ValueAsInt;
int minute = _systemTimeMinuteSpin.ValueAsInt;
if (!DateTime.TryParse(year + "-" + month + "-" + day + " " + hour + ":" + minute, out DateTime newTime))
{
UpdateSystemTimeSpinners();
return;
}
newTime = newTime.AddSeconds(DateTime.Now.Second).AddMilliseconds(DateTime.Now.Millisecond);
long systemTimeOffset = (long)Math.Ceiling((newTime - DateTime.Now).TotalMinutes) * 60L;
if (_systemTimeOffset != systemTimeOffset)
{
_systemTimeOffset = systemTimeOffset;
UpdateSystemTimeSpinners();
}
}
private void AddDir_Pressed(object sender, EventArgs args)
{
if (Directory.Exists(_addGameDirBox.Buffer.Text))
{
_gameDirsBoxStore.AppendValues(_addGameDirBox.Buffer.Text);
}
else
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept)
{
SelectMultiple = true
};
if (fileChooser.Run() == (int)ResponseType.Accept)
{
foreach (string directory in fileChooser.Filenames)
{
bool directoryAdded = false;
if (_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter))
{
do
{
if (directory.Equals((string)_gameDirsBoxStore.GetValue(treeIter, 0)))
{
directoryAdded = true;
break;
}
} while(_gameDirsBoxStore.IterNext(ref treeIter));
}
if (!directoryAdded)
{
_gameDirsBoxStore.AppendValues(directory);
}
}
}
fileChooser.Dispose();
}
_addGameDirBox.Buffer.Text = "";
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
}
private void RemoveDir_Pressed(object sender, EventArgs args)
{
TreeSelection selection = _gameDirsBox.Selection;
if (selection.GetSelected(out TreeIter treeIter))
{
_gameDirsBoxStore.Remove(ref treeIter);
}
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
}
private void CustThemeToggle_Activated(object sender, EventArgs args)
{
_custThemePath.Sensitive = _custThemeToggle.Active;
_custThemePathLabel.Sensitive = _custThemeToggle.Active;
_browseThemePath.Sensitive = _custThemeToggle.Active;
}
private void BrowseThemeDir_Pressed(object sender, EventArgs args)
{
using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the theme to load", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Select", ResponseType.Accept))
{
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.css");
if (fileChooser.Run() == (int)ResponseType.Accept)
{
_custThemePath.Buffer.Text = fileChooser.Filename;
}
}
_browseThemePath.SetStateFlags(StateFlags.Normal, true);
}
private void ConfigureController_Pressed(object sender, PlayerIndex playerIndex)
{
((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
ControllerWindow controllerWindow = new ControllerWindow(playerIndex);
controllerWindow.SetSizeRequest((int)(controllerWindow.DefaultWidth * Program.WindowScaleFactor), (int)(controllerWindow.DefaultHeight * Program.WindowScaleFactor));
controllerWindow.Show();
}
private void SaveToggle_Activated(object sender, EventArgs args)
{
SaveSettings();
Dispose();
}
private void ApplyToggle_Activated(object sender, EventArgs args)
{
SaveSettings();
}
private void CloseToggle_Activated(object sender, EventArgs args)
{
Dispose();
}
}
}