Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessServerInterface.cs

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Arp;
using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface;
namespace Ryujinx.HLE.HOS.Services.Nim
{
[Service("nim:eca")] // 5.0.0+
class IShopServiceAccessServerInterface : IpcService
{
public IShopServiceAccessServerInterface(ServiceCtx context) { }
[Command(0)]
// CreateServerInterface(pid, handle<unknown>, u64) -> object<nn::ec::IShopServiceAccessServer>
public ResultCode CreateServerInterface(ServiceCtx context)
{
MakeObject(context, new IShopServiceAccessServer());
Logger.Stub?.PrintStub(LogClass.ServiceNim);
return ResultCode.Success;
}
[Command(4)] // 10.0.0+
// IsLargeResourceAvailable(pid) -> b8
public ResultCode IsLargeResourceAvailable(ServiceCtx context)
{
// TODO: Service calls arp:r GetApplicationInstanceId (10.0.0+) then if it fails it calls arp:r GetMicroApplicationInstanceId (10.0.0+)
// then if it fails it returns the arp:r result code.
// NOTE: Firmare 10.0.0+ don't use the Pid here anymore, but the returned InstanceId. We don't support that for now so we can just use the Pid instead.
StorageId baseStorageId = (StorageId)ApplicationLaunchProperty.GetByPid(context).BaseGameStorageId;
// NOTE: Service returns ResultCode.InvalidArgument if baseStorageId is null, doesn't occur in our case.
context.ResponseData.Write(baseStorageId == StorageId.Host);
return ResultCode.Success;
}
}
}