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Get render command encoder after finalising buffers
Fixes crash in Fire Emblem: Houses
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080af8db24
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@ -315,8 +315,6 @@ namespace Ryujinx.Graphics.Metal
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return;
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}
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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if (TopologyUnsupported(_encoderStateManager.Topology))
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{
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var pattern = GetIndexBufferPattern();
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@ -326,6 +324,7 @@ namespace Ryujinx.Graphics.Metal
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var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value;
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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renderCommandEncoder.DrawIndexedPrimitives(
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primitiveType,
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@ -337,6 +336,7 @@ namespace Ryujinx.Graphics.Metal
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else
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{
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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renderCommandEncoder.DrawPrimitives(
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primitiveType,
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@ -449,8 +449,6 @@ namespace Ryujinx.Graphics.Metal
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public void DrawIndirect(BufferRange indirectBuffer)
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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if (TopologyUnsupported(_encoderStateManager.Topology))
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{
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// TODO: Reindex unsupported topologies
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@ -462,6 +460,7 @@ namespace Ryujinx.Graphics.Metal
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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renderCommandEncoder.DrawPrimitives(
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primitiveType,
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