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commit
0202f150d4
@ -193,9 +193,9 @@ namespace Ryujinx.Graphics.OpenGL
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switch (mode)
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{
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case DepthStencilMode.Depth:
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return All.Depth;
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return All.DepthComponent;
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case DepthStencilMode.Stencil:
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return All.Stencil;
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return All.StencilIndex;
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}
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
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@ -100,9 +100,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
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// TODO: This requires ARB_stencil_texturing, we should uncomment and test this.
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// GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
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GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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