mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-28 03:40:50 +01:00
Support bindless textures with separate constant buffers for texture and sampler (#2339)
This commit is contained in:
parent
8588586062
commit
02e2e561ac
@ -12,6 +12,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
private const int HandleHigh = 16;
|
private const int HandleHigh = 16;
|
||||||
private const int HandleMask = (1 << HandleHigh) - 1;
|
private const int HandleMask = (1 << HandleHigh) - 1;
|
||||||
|
|
||||||
|
private const int SlotHigh = 16;
|
||||||
|
private const int SlotMask = (1 << SlotHigh) - 1;
|
||||||
|
|
||||||
private GpuContext _context;
|
private GpuContext _context;
|
||||||
|
|
||||||
private bool _isCompute;
|
private bool _isCompute;
|
||||||
@ -267,9 +270,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
|
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
|
||||||
|
|
||||||
int textureBufferIndex = bindingInfo.CbufSlot < 0 ? _textureBufferIndex : bindingInfo.CbufSlot;
|
int textureBufferIndex;
|
||||||
|
int samplerBufferIndex;
|
||||||
|
|
||||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex);
|
if (bindingInfo.CbufSlot < 0)
|
||||||
|
{
|
||||||
|
textureBufferIndex = _textureBufferIndex;
|
||||||
|
samplerBufferIndex = textureBufferIndex;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
textureBufferIndex = bindingInfo.CbufSlot & SlotMask;
|
||||||
|
samplerBufferIndex = ((bindingInfo.CbufSlot >> SlotHigh) != 0) ? (bindingInfo.CbufSlot >> SlotHigh) - 1 : textureBufferIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
|
||||||
int textureId = UnpackTextureId(packedId);
|
int textureId = UnpackTextureId(packedId);
|
||||||
int samplerId;
|
int samplerId;
|
||||||
|
|
||||||
@ -340,9 +355,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
|
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
|
||||||
|
|
||||||
int textureBufferIndex = bindingInfo.CbufSlot < 0 ? _textureBufferIndex : bindingInfo.CbufSlot;
|
int textureBufferIndex;
|
||||||
|
int samplerBufferIndex;
|
||||||
|
|
||||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex);
|
if (bindingInfo.CbufSlot < 0)
|
||||||
|
{
|
||||||
|
textureBufferIndex = _textureBufferIndex;
|
||||||
|
samplerBufferIndex = textureBufferIndex;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
textureBufferIndex = bindingInfo.CbufSlot & SlotMask;
|
||||||
|
samplerBufferIndex = ((bindingInfo.CbufSlot >> SlotHigh) != 0) ? (bindingInfo.CbufSlot >> SlotHigh) - 1 : textureBufferIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
|
||||||
int textureId = UnpackTextureId(packedId);
|
int textureId = UnpackTextureId(packedId);
|
||||||
|
|
||||||
Texture texture = pool.Get(textureId);
|
Texture texture = pool.Get(textureId);
|
||||||
@ -402,7 +429,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <returns>The texture descriptor for the specified texture</returns>
|
/// <returns>The texture descriptor for the specified texture</returns>
|
||||||
public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot)
|
public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot)
|
||||||
{
|
{
|
||||||
int packedId = ReadPackedId(stageIndex, handle, cbufSlot < 0 ? state.Get<int>(MethodOffset.TextureBufferIndex) : cbufSlot);
|
int textureBufferIndex = cbufSlot < 0 ? state.Get<int>(MethodOffset.TextureBufferIndex) : cbufSlot & SlotMask;
|
||||||
|
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, textureBufferIndex);
|
||||||
int textureId = UnpackTextureId(packedId);
|
int textureId = UnpackTextureId(packedId);
|
||||||
|
|
||||||
var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
||||||
@ -421,23 +449,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="stageIndex">The number of the shader stage where the texture is bound</param>
|
/// <param name="stageIndex">The number of the shader stage where the texture is bound</param>
|
||||||
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
|
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
|
||||||
/// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
|
/// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
|
||||||
|
/// <param name="samplerBufferIndex">Index of the constant buffer holding the sampler handles</param>
|
||||||
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
|
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
|
||||||
private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex)
|
private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex, int samplerBufferIndex)
|
||||||
{
|
{
|
||||||
ulong address;
|
|
||||||
|
|
||||||
var bufferManager = _context.Methods.BufferManager;
|
var bufferManager = _context.Methods.BufferManager;
|
||||||
|
ulong textureBufferAddress = _isCompute
|
||||||
|
? bufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
|
||||||
|
: bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
|
||||||
|
|
||||||
if (_isCompute)
|
int handle = _context.PhysicalMemory.Read<int>(textureBufferAddress + (ulong)(wordOffset & HandleMask) * 4);
|
||||||
{
|
|
||||||
address = bufferManager.GetComputeUniformBufferAddress(textureBufferIndex);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
int handle = _context.PhysicalMemory.Read<int>(address + (ulong)(wordOffset & HandleMask) * 4);
|
|
||||||
|
|
||||||
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
|
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
|
||||||
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
|
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
|
||||||
@ -447,7 +468,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
|
// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
|
||||||
if (wordOffset >> HandleHigh != 0)
|
if (wordOffset >> HandleHigh != 0)
|
||||||
{
|
{
|
||||||
handle |= _context.PhysicalMemory.Read<int>(address + (ulong)(wordOffset >> HandleHigh) * 4);
|
ulong samplerBufferAddress = _isCompute
|
||||||
|
? bufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
|
||||||
|
: bufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
|
||||||
|
|
||||||
|
handle |= _context.PhysicalMemory.Read<int>(samplerBufferAddress + (ulong)((uint)wordOffset >> HandleHigh) * 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
return handle;
|
return handle;
|
||||||
|
@ -50,13 +50,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
|
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
|
||||||
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
|
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
|
||||||
|
|
||||||
if (src0.Type != OperandType.ConstantBuffer ||
|
if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
|
||||||
src1.Type != OperandType.ConstantBuffer || src0.GetCbufSlot() != src1.GetCbufSlot())
|
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetHandle(config, texOp, src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
|
SetHandle(
|
||||||
|
config,
|
||||||
|
texOp,
|
||||||
|
src0.GetCbufOffset() | (src1.GetCbufOffset() << 16),
|
||||||
|
src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
|
||||||
}
|
}
|
||||||
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
|
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user