mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 10:10:12 +01:00
Support bindless textures with separate constant buffers for texture and sampler (#2339)
This commit is contained in:
parent
8588586062
commit
02e2e561ac
@ -12,6 +12,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
private const int HandleHigh = 16;
|
||||
private const int HandleMask = (1 << HandleHigh) - 1;
|
||||
|
||||
private const int SlotHigh = 16;
|
||||
private const int SlotMask = (1 << SlotHigh) - 1;
|
||||
|
||||
private GpuContext _context;
|
||||
|
||||
private bool _isCompute;
|
||||
@ -267,9 +270,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
|
||||
|
||||
int textureBufferIndex = bindingInfo.CbufSlot < 0 ? _textureBufferIndex : bindingInfo.CbufSlot;
|
||||
int textureBufferIndex;
|
||||
int samplerBufferIndex;
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex);
|
||||
if (bindingInfo.CbufSlot < 0)
|
||||
{
|
||||
textureBufferIndex = _textureBufferIndex;
|
||||
samplerBufferIndex = textureBufferIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
textureBufferIndex = bindingInfo.CbufSlot & SlotMask;
|
||||
samplerBufferIndex = ((bindingInfo.CbufSlot >> SlotHigh) != 0) ? (bindingInfo.CbufSlot >> SlotHigh) - 1 : textureBufferIndex;
|
||||
}
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
int samplerId;
|
||||
|
||||
@ -340,9 +355,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
|
||||
|
||||
int textureBufferIndex = bindingInfo.CbufSlot < 0 ? _textureBufferIndex : bindingInfo.CbufSlot;
|
||||
int textureBufferIndex;
|
||||
int samplerBufferIndex;
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex);
|
||||
if (bindingInfo.CbufSlot < 0)
|
||||
{
|
||||
textureBufferIndex = _textureBufferIndex;
|
||||
samplerBufferIndex = textureBufferIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
textureBufferIndex = bindingInfo.CbufSlot & SlotMask;
|
||||
samplerBufferIndex = ((bindingInfo.CbufSlot >> SlotHigh) != 0) ? (bindingInfo.CbufSlot >> SlotHigh) - 1 : textureBufferIndex;
|
||||
}
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
|
||||
Texture texture = pool.Get(textureId);
|
||||
@ -402,7 +429,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <returns>The texture descriptor for the specified texture</returns>
|
||||
public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
int packedId = ReadPackedId(stageIndex, handle, cbufSlot < 0 ? state.Get<int>(MethodOffset.TextureBufferIndex) : cbufSlot);
|
||||
int textureBufferIndex = cbufSlot < 0 ? state.Get<int>(MethodOffset.TextureBufferIndex) : cbufSlot & SlotMask;
|
||||
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, textureBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
|
||||
var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
||||
@ -421,23 +449,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="stageIndex">The number of the shader stage where the texture is bound</param>
|
||||
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
|
||||
/// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
|
||||
/// <param name="samplerBufferIndex">Index of the constant buffer holding the sampler handles</param>
|
||||
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
|
||||
private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex)
|
||||
private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex, int samplerBufferIndex)
|
||||
{
|
||||
ulong address;
|
||||
|
||||
var bufferManager = _context.Methods.BufferManager;
|
||||
ulong textureBufferAddress = _isCompute
|
||||
? bufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
|
||||
: bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
|
||||
|
||||
if (_isCompute)
|
||||
{
|
||||
address = bufferManager.GetComputeUniformBufferAddress(textureBufferIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
|
||||
}
|
||||
|
||||
int handle = _context.PhysicalMemory.Read<int>(address + (ulong)(wordOffset & HandleMask) * 4);
|
||||
int handle = _context.PhysicalMemory.Read<int>(textureBufferAddress + (ulong)(wordOffset & HandleMask) * 4);
|
||||
|
||||
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
|
||||
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
|
||||
@ -447,7 +468,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
|
||||
if (wordOffset >> HandleHigh != 0)
|
||||
{
|
||||
handle |= _context.PhysicalMemory.Read<int>(address + (ulong)(wordOffset >> HandleHigh) * 4);
|
||||
ulong samplerBufferAddress = _isCompute
|
||||
? bufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
|
||||
: bufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
|
||||
|
||||
handle |= _context.PhysicalMemory.Read<int>(samplerBufferAddress + (ulong)((uint)wordOffset >> HandleHigh) * 4);
|
||||
}
|
||||
|
||||
return handle;
|
||||
|
@ -50,13 +50,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
|
||||
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
|
||||
|
||||
if (src0.Type != OperandType.ConstantBuffer ||
|
||||
src1.Type != OperandType.ConstantBuffer || src0.GetCbufSlot() != src1.GetCbufSlot())
|
||||
if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
SetHandle(config, texOp, src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
|
||||
SetHandle(
|
||||
config,
|
||||
texOp,
|
||||
src0.GetCbufOffset() | (src1.GetCbufOffset() << 16),
|
||||
src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
|
||||
}
|
||||
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user