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Fix primitive id in shader gen
Fixes Dark Souls
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parent
d5502b02b1
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04c0090653
@ -392,6 +392,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.AppendLine("float4 position [[position, invariant]];");
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context.AppendLine("bool front_facing [[front_facing]];");
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context.AppendLine("float2 point_coord [[point_coord]];");
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context.AppendLine("uint primitive_id [[primitive_id]];");
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}
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if (context.Definitions.IaIndexing)
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@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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IoVariable.PointCoord => ("in.point_coord", AggregateType.Vector2 | AggregateType.FP32),
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IoVariable.PointSize => ("out.point_size", AggregateType.FP32),
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IoVariable.Position => ("out.position", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
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IoVariable.PrimitiveId => ("in.primitive_id", AggregateType.U32),
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IoVariable.SubgroupEqMask => ("thread_index_in_simdgroup >= 32 ? uint4(0, (1 << (thread_index_in_simdgroup - 32)), uint2(0)) : uint4(1 << thread_index_in_simdgroup, uint3(0))", AggregateType.Vector4 | AggregateType.U32),
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IoVariable.SubgroupGeMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup, 32 - thread_index_in_simdgroup), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32),
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IoVariable.SubgroupGtMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup + 1, 32 - thread_index_in_simdgroup - 1), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32),
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