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UI: Add descriptions of what each dynamic RPC formatter actually shows when hovering whether it has support in the game info popup
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@ -119,17 +119,23 @@
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TextWrapping="Wrap" >
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</TextBlock>
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</StackPanel>
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<StackPanel Orientation="Horizontal" Spacing="5">
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<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
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<StackPanel Orientation="Horizontal" Spacing="5" ToolTip.Tip="{Binding DynamicRichPresenceDescription}">
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<ui:SymbolIcon
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Foreground="ForestGreen"
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Symbol="Checkmark"
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IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
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<TextBlock
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Foreground="ForestGreen"
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HorizontalAlignment="Stretch"
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IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
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Text="{ext:Locale GameInfoRpcDynamic}"
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TextAlignment="Start"
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TextWrapping="Wrap" >
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TextWrapping="Wrap">
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</TextBlock>
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<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
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<ui:SymbolIcon
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Foreground="Red"
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Symbol="Cancel"
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IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
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<TextBlock
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Foreground="Red"
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HorizontalAlignment="Stretch"
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@ -1,6 +1,7 @@
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using Gommon;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Utilities.AppLibrary;
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using Ryujinx.Ava.Utilities.PlayReport;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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@ -10,6 +11,11 @@ namespace Ryujinx.Ava.UI.ViewModels
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public ApplicationDataViewModel(ApplicationData appData) => AppData = appData;
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public string DynamicRichPresenceDescription =>
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AppData.HasDynamicRichPresenceSupport
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? AppData.RichPresenceSpec.Value.Description
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: GameSpec.DefaultDescription;
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public string FormattedVersion => LocaleManager.Instance[LocaleKeys.GameListHeaderVersion].Format(AppData.Version);
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public string FormattedDeveloper => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper].Format(AppData.Developer);
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public string FormattedFileExtension => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension].Format(AppData.FileExtension);
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@ -10,6 +10,7 @@ using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Utilities.Compat;
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using Ryujinx.Ava.Utilities.PlayReport;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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@ -35,9 +36,14 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
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{
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_id = value;
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Compatibility = CompatibilityCsv.Find(Id);
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Compatibility = CompatibilityCsv.Find(value);
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RichPresenceSpec = PlayReports.Analyzer.TryGetSpec(IdString, out GameSpec gameSpec)
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? gameSpec
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: default(Optional<GameSpec>);
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}
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}
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public Optional<GameSpec> RichPresenceSpec { get; set; }
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public string Developer { get; set; } = "Unknown";
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public string Version { get; set; } = "0";
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public int PlayerCount { get; set; }
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@ -46,7 +52,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
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public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
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public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
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public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
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public bool HasDynamicRichPresenceSupport => RichPresenceSpec.HasValue;
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public TimeSpan TimePlayed { get; set; }
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public DateTime? LastPlayed { get; set; }
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@ -20,6 +20,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
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public GameSpec GetSpec(string titleId) => _specs.First(x => x.TitleIds.ContainsIgnoreCase(titleId));
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public bool TryGetSpec(string titleId, out GameSpec gameSpec)
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=> (gameSpec = _specs.FirstOrDefault(x => x.TitleIds.ContainsIgnoreCase(titleId))) != null;
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/// <summary>
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/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
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/// </summary>
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@ -128,13 +133,13 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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{
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if (!playReport.ReportData.IsDictionary)
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return FormattedValue.Unhandled;
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if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
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if (!TryGetSpec(runningGameId, out GameSpec spec))
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return FormattedValue.Unhandled;
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foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
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{
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if (!formatSpec.Format(appMeta, playReport, out FormattedValue value))
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if (!formatSpec.TryFormat(appMeta, playReport, out FormattedValue value))
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continue;
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return value;
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@ -17,6 +17,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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.AddSpec(
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"01007ef00011e000",
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spec => spec
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.WithDescription("based on being in Master Mode.")
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.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
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// reset to normal status when switching between normal & master mode in title screen
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.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
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@ -24,34 +25,48 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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.AddSpec(
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"0100f2c0115b6000",
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spec => spec
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.WithDescription("based on where you are in Hyrule (Depths, Surface, Sky).")
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.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
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.AddSpec(
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"01002da013484000",
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spec => spec
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.WithDescription("based on how many Rupees you have.")
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.AddValueFormatter("rupees", SkywardSwordHD_Rupees))
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.AddSpec(
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"0100000000010000",
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spec =>
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spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
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spec => spec
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.WithDescription("based on if you're playing with Assist Mode.")
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.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
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)
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.AddSpec(
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"010075000ecbe000",
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spec =>
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spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
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spec => spec
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.WithDescription("based on if you're playing with Assist Mode.")
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.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
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)
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.AddSpec(
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"010028600ebda000",
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spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
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spec => spec
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.WithDescription("based on being in either Super Mario 3D World or Bowser's Fury.")
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.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
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)
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.AddSpec( // Global & China IDs
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["0100152000022000", "010075100e8ec000"],
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spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
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spec => spec
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.WithDescription("based on what modes you're selecting in the menu & whether or not you're in a race.")
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.AddValueFormatter("To", MarioKart8Deluxe_Mode)
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)
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.AddSpec(
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["0100a3d008c5c000", "01008f6008c5e000"],
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spec => spec
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.WithDescription("based on what area of Paldea you're exploring.")
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.AddValueFormatter("area_no", PokemonSVArea)
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.AddValueFormatter("team_circle", PokemonSVUnionCircle)
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)
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.AddSpec(
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"01006a800016e000",
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spec => spec
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.WithDescription("based on what mode you're playing, who won, and what characters were present.")
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.AddSparseMultiValueFormatter(
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[
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// Metadata to figure out what PlayReport we have.
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@ -72,9 +87,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
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"010012f017576000", "0100c62011050000", "0100b3c014bda000"
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],
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spec => spec.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
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spec => spec
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.WithDescription("based on what game you first launch.\n\nNSO emulators do not print any Play Report information past the first game launch so it's all we got.")
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.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
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)
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.AddSpec("01002da013484000", spec => spec.AddValueFormatter("rupees", SkywardSwordHD_Rupees))
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);
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private static string Playing(string game) => $"Playing {game}";
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@ -23,6 +23,20 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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public required string[] TitleIds { get; init; }
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public const string DefaultDescription = "Formats the details on your Discord presence based on logged data from the game.";
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private string _valueDescription;
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public string Description => _valueDescription ?? DefaultDescription;
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public GameSpec WithDescription(string description)
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{
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_valueDescription = description != null
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? $"Formats the details on your Discord presence {description}"
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: null;
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return this;
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}
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public List<FormatterSpecBase> ValueFormatters { get; } = [];
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@ -197,7 +211,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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public string[] ReportKeys { get; init; }
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public Delegate Formatter { get; init; }
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public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport,
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public bool TryFormat(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport,
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out FormattedValue formattedValue)
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{
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formattedValue = default;
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