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Add new depth-stencil formats (#1284)
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@ -51,7 +51,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0x36d81, new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16) },
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{ 0x2493a, new FormatInfo(Format.D16Unorm, 1, 1, 2) },
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{ 0x7ffaf, new FormatInfo(Format.D32Float, 1, 1, 4) },
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{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4) },
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{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4) },
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{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8) },
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{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8) },
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{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4) },
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{ 0x24912, new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2) },
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@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
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{
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Logger.PrintDebug(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
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Logger.PrintError(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
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formatInfo = FormatInfo.Default;
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}
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