diff --git a/Ryujinx.Graphics/Gal/GalTextureFormat.cs b/Ryujinx.Graphics/Gal/GalTextureFormat.cs index 7d19dc26d..231d33ec0 100644 --- a/Ryujinx.Graphics/Gal/GalTextureFormat.cs +++ b/Ryujinx.Graphics/Gal/GalTextureFormat.cs @@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.Gal BC3 = 0x26, BC4 = 0x27, BC5 = 0x28, + ZF32 = 0x2f, Astc2D4x4 = 0x40, Astc2D5x5 = 0x41, Astc2D6x6 = 0x42, diff --git a/Ryujinx.Graphics/Gal/IGalRasterizer.cs b/Ryujinx.Graphics/Gal/IGalRasterizer.cs index 2598efb61..0c5d37e40 100644 --- a/Ryujinx.Graphics/Gal/IGalRasterizer.cs +++ b/Ryujinx.Graphics/Gal/IGalRasterizer.cs @@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal { public interface IGalRasterizer { + void LockCaches(); + void UnlockCaches(); + void ClearBuffers(GalClearBufferFlags Flags); bool IsVboCached(long Key, long DataSize); @@ -46,9 +49,9 @@ namespace Ryujinx.Graphics.Gal void CreateIbo(long Key, byte[] Buffer); - void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs); + void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs); - void SetIndexArray(long Key, int Size, GalIndexFormat Format); + void SetIndexArray(int Size, GalIndexFormat Format); void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType); diff --git a/Ryujinx.Graphics/Gal/IGalTexture.cs b/Ryujinx.Graphics/Gal/IGalTexture.cs index 6379e73af..2ab411990 100644 --- a/Ryujinx.Graphics/Gal/IGalTexture.cs +++ b/Ryujinx.Graphics/Gal/IGalTexture.cs @@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal { public interface IGalTexture { + void LockCache(); + void UnlockCache(); + void Create(long Key, byte[] Data, GalTexture Texture); bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs index 06d76b8bd..01ebf9820 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs @@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL private DeleteValue DeleteValueCallback; + private Queue DeletePending; + + private bool Locked; + public OGLCachedResource(DeleteValue DeleteValueCallback) { if (DeleteValueCallback == null) @@ -48,11 +52,33 @@ namespace Ryujinx.Graphics.Gal.OpenGL Cache = new Dictionary(); SortedCache = new LinkedList(); + + DeletePending = new Queue(); + } + + public void Lock() + { + Locked = true; + } + + public void Unlock() + { + Locked = false; + + while (DeletePending.TryDequeue(out T Value)) + { + DeleteValueCallback(Value); + } + + ClearCacheIfNeeded(); } public void AddOrUpdate(long Key, T Value, long Size) { - ClearCacheIfNeeded(); + if (!Locked) + { + ClearCacheIfNeeded(); + } LinkedListNode Node = SortedCache.AddLast(Key); @@ -60,7 +86,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL if (Cache.TryGetValue(Key, out CacheBucket Bucket)) { - DeleteValueCallback(Bucket.Value); + if (Locked) + { + DeletePending.Enqueue(Bucket.Value); + } + else + { + DeleteValueCallback(Bucket.Value); + } SortedCache.Remove(Bucket.Node); @@ -78,6 +111,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL { Value = Bucket.Value; + SortedCache.Remove(Bucket.Node); + + LinkedListNode Node = SortedCache.AddLast(Key); + + Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node); + return true; } diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 3a81150d6..8f189d2b0 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -129,15 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL { switch (Format) { - case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float); - case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat); - case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte); - case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float); - case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551); - case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565); - case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte); - case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat); - case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte); + case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float); + case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat); + case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte); + case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float); + case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551); + case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565); + case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte); + case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat); + case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte); + case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float); } throw new NotImplementedException(Format.ToString()); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs index a4ec7f87c..0dc56966b 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs @@ -71,6 +71,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL IndexBuffer = new IbInfo(); } + public void LockCaches() + { + VboCache.Lock(); + IboCache.Lock(); + } + + public void UnlockCaches() + { + VboCache.Unlock(); + IboCache.Unlock(); + } + public void ClearBuffers(GalClearBufferFlags Flags) { ClearBufferMask Mask = ClearBufferMask.ColorBufferBit; @@ -223,7 +235,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); } - public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs) + public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs) { if (!VboCache.TryGetValue(VboKey, out int VboHandle)) { @@ -270,7 +282,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL } } - public void SetIndexArray(long Key, int Size, GalIndexFormat Format) + public void SetIndexArray(int Size, GalIndexFormat Format) { IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format); diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs index c50bdd71b..5caca6ecd 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs @@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL TextureCache = new OGLCachedResource(DeleteTexture); } + public void LockCache() + { + TextureCache.Lock(); + } + + public void UnlockCache() + { + TextureCache.Unlock(); + } + private static void DeleteTexture(TCE CachedTexture) { GL.DeleteTexture(CachedTexture.Handle); diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs index b9f9cc497..2bacd71b3 100644 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs +++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs @@ -73,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { + LockCaches(); + SetFrameBuffer(Vmm, 0); long[] Keys = UploadShaders(Vmm); @@ -90,6 +92,20 @@ namespace Ryujinx.HLE.Gpu.Engines UploadTextures(Vmm, Keys); UploadUniforms(Vmm); UploadVertexArrays(Vmm); + + UnlockCaches(); + } + + private void LockCaches() + { + Gpu.Renderer.Rasterizer.LockCaches(); + Gpu.Renderer.Texture.LockCache(); + } + + private void UnlockCaches() + { + Gpu.Renderer.Rasterizer.UnlockCaches(); + Gpu.Renderer.Texture.UnlockCache(); } private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) @@ -570,7 +586,7 @@ namespace Ryujinx.HLE.Gpu.Engines Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data); } - Gpu.Renderer.Rasterizer.SetIndexArray(IboKey, IbSize, IndexFormat); + Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat); } List[] Attribs = new List[32]; @@ -634,7 +650,7 @@ namespace Ryujinx.HLE.Gpu.Engines Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data); } - Gpu.Renderer.Rasterizer.SetVertexArray(Index, Stride, VboKey, Attribs[Index].ToArray()); + Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray()); } GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff); diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index ac8f75c5f..3c633b692 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -28,15 +28,25 @@ namespace Ryujinx.HLE.Gpu.Texture { switch (Texture.Format) { - case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16; - case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8; - case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4; - case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4; - case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2; - case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2; - case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2; - case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2; - case GalTextureFormat.R8: return Texture.Width * Texture.Height; + case GalTextureFormat.R32G32B32A32: + return Texture.Width * Texture.Height * 16; + + case GalTextureFormat.R16G16B16A16: + return Texture.Width * Texture.Height * 8; + + case GalTextureFormat.A8B8G8R8: + case GalTextureFormat.R32: + case GalTextureFormat.ZF32: + return Texture.Width * Texture.Height * 4; + + case GalTextureFormat.A1B5G5R5: + case GalTextureFormat.B5G6R5: + case GalTextureFormat.G8R8: + case GalTextureFormat.R16: + return Texture.Width * Texture.Height * 2; + + case GalTextureFormat.R8: + return Texture.Width * Texture.Height; case GalTextureFormat.BC1: case GalTextureFormat.BC4: diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 48bf1a90f..24bceffb1 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -25,6 +25,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture); + case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture); case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture); }