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Implement SetDepthClamp
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@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.Metal
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public MTLDepthStencilState? DepthStencilState = null;
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public MTLDepthClipMode DepthClipMode = MTLDepthClipMode.Clip;
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public MTLCompareFunction DepthCompareFunction = MTLCompareFunction.Always;
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public bool DepthWriteEnabled = false;
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@ -153,6 +153,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.BlendColor.Alpha);
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SetDepthStencilState(renderCommandEncoder, _currentState.DepthStencilState);
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SetDepthClamp(renderCommandEncoder, _currentState.DepthClipMode);
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SetScissors(renderCommandEncoder, _currentState.Scissors);
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SetViewports(renderCommandEncoder, _currentState.Viewports);
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SetBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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@ -341,6 +342,19 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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// Inlineable
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public void UpdateDepthClamp(bool clamp)
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{
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_currentState.DepthClipMode = clamp ? MTLDepthClipMode.Clamp : MTLDepthClipMode.Clip;
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// Inline Update
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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}
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}
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// Inlineable
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public void UpdateScissors(ReadOnlySpan<Rectangle<int>> regions)
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{
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@ -552,6 +566,11 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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private static void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder, MTLDepthClipMode depthClipMode)
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{
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renderCommandEncoder.SetDepthClipMode(depthClipMode);
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}
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private unsafe static void SetScissors(MTLRenderCommandEncoder renderCommandEncoder, MTLScissorRect[] scissors)
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{
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if (scissors.Length > 0)
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@ -321,7 +321,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetDepthClamp(bool clamp)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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_encoderStateManager.UpdateDepthClamp(clamp);
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}
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public void SetDepthMode(DepthMode mode)
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