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Null-coalesce autoload dirs on config load
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parent
dc3267f152
commit
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@ -1500,7 +1500,7 @@ namespace Ryujinx.UI.Common.Configuration
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{
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
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configurationFileFormat.AutoloadDirs = new();
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configurationFileFormat.AutoloadDirs = [];
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configurationFileUpdated = true;
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configurationFileUpdated = true;
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}
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}
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@ -1585,7 +1585,7 @@ namespace Ryujinx.UI.Common.Configuration
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UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
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UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
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UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
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UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
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UI.GameDirs.Value = configurationFileFormat.GameDirs;
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UI.GameDirs.Value = configurationFileFormat.GameDirs;
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UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs;
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UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs ?? [];
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UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
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UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
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UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
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UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
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UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
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UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
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@ -1611,12 +1611,7 @@ namespace Ryujinx.UI.Common.Configuration
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Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
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Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
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Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
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Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
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Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
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Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
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Hid.InputConfig.Value = configurationFileFormat.InputConfig;
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Hid.InputConfig.Value = configurationFileFormat.InputConfig ?? [];
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if (Hid.InputConfig.Value == null)
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{
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Hid.InputConfig.Value = new List<InputConfig>();
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}
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Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
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Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
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Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode;
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Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode;
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