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GPU: Fix errors handling texture remapping (#4745)
* GPU: Fix errors handling texture remapping - Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps) - Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes) TODO: remove textures from partially mapped list... if they aren't. * Add Remap actions for handling post-mapping behaviours * Remove unused code. * Address feedback * Nit
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@ -1610,6 +1610,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void UpdatePoolMappings()
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{
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ChangedMapping = true;
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lock (_poolOwners)
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{
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ulong address = 0;
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@ -1685,8 +1687,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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Group.ClearModified(unmapRange);
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}
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UpdatePoolMappings();
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}
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/// <summary>
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@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Handles removal of textures written to a memory region being unmapped.
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/// Handles marking of textures written to a memory region being (partially) remapped.
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/// </summary>
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/// <param name="sender">Sender object</param>
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/// <param name="e">Event arguments</param>
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@ -80,26 +80,41 @@ namespace Ryujinx.Graphics.Gpu.Image
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overlapCount = _textures.FindOverlaps(unmapped, ref overlaps);
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}
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for (int i = 0; i < overlapCount; i++)
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if (overlapCount > 0)
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{
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overlaps[i].Unmapped(unmapped);
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for (int i = 0; i < overlapCount; i++)
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{
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overlaps[i].Unmapped(unmapped);
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}
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}
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// If any range was previously unmapped, we also need to purge
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// all partially mapped texture, as they might be fully mapped now.
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for (int i = 0; i < unmapped.Count; i++)
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lock (_partiallyMappedTextures)
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{
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if (unmapped.GetSubRange(i).Address == MemoryManager.PteUnmapped)
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if (overlapCount > 0 || _partiallyMappedTextures.Count > 0)
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{
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lock (_partiallyMappedTextures)
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e.AddRemapAction(() =>
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{
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foreach (var texture in _partiallyMappedTextures)
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lock (_partiallyMappedTextures)
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{
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texture.Unmapped(unmapped);
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}
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}
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if (overlapCount > 0)
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{
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for (int i = 0; i < overlapCount; i++)
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{
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_partiallyMappedTextures.Add(overlaps[i]);
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}
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}
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break;
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// Any texture that has been unmapped at any point or is partially unmapped
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// should update their pool references after the remap completes.
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MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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foreach (var texture in _partiallyMappedTextures)
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{
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texture.UpdatePoolMappings();
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}
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}
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});
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}
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}
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}
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@ -1135,6 +1150,44 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Queries a texture's memory range and marks it as partially mapped or not.
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/// Partially mapped textures re-evaluate their memory range after each time GPU memory is mapped.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
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/// <param name="address">The virtual address of the texture</param>
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/// <param name="texture">The texture to be marked</param>
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/// <returns>The physical regions for the texture, found when evaluating whether the texture was partially mapped</returns>
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public MultiRange UpdatePartiallyMapped(MemoryManager memoryManager, ulong address, Texture texture)
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{
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MultiRange range;
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lock (_partiallyMappedTextures)
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{
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range = memoryManager.GetPhysicalRegions(address, texture.Size);
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bool partiallyMapped = false;
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for (int i = 0; i < range.Count; i++)
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{
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if (range.GetSubRange(i).Address == MemoryManager.PteUnmapped)
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{
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partiallyMapped = true;
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break;
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}
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}
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if (partiallyMapped)
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{
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_partiallyMappedTextures.Add(texture);
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}
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else
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{
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_partiallyMappedTextures.Remove(texture);
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}
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}
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return range;
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}
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/// <summary>
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/// Adds a texture to the short duration cache. This typically keeps it alive for two ticks.
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/// </summary>
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@ -272,7 +272,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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ulong address = descriptor.UnpackAddress();
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MultiRange range = _channel.MemoryManager.GetPhysicalRegions(address, texture.Size);
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if (!descriptor.Equals(ref DescriptorCache[request.ID]))
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{
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// If the pool entry has already been replaced, just remove the texture.
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texture.DecrementReferenceCount();
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continue;
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}
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MultiRange range = _channel.MemoryManager.Physical.TextureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
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// If the texture is not mapped at all, delete its reference.
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@ -365,6 +365,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Runs remap actions that are added to an unmap event.
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/// These must run after the mapping completes.
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/// </summary>
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/// <param name="e">Event with remap actions</param>
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private void RunRemapActions(UnmapEventArgs e)
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{
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if (e.RemapActions != null)
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{
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foreach (Action action in e.RemapActions)
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{
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action();
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}
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}
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}
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/// <summary>
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/// Maps a given range of pages to the specified CPU virtual address.
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/// </summary>
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@ -379,12 +395,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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lock (_pageTable)
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{
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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UnmapEventArgs e = new(va, size);
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MemoryUnmapped?.Invoke(this, e);
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, PackPte(pa + offset, kind));
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}
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RunRemapActions(e);
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}
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}
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@ -398,12 +417,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
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lock (_pageTable)
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{
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// Event handlers are not expected to be thread safe.
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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UnmapEventArgs e = new(va, size);
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MemoryUnmapped?.Invoke(this, e);
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, PteUnmapped);
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}
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RunRemapActions(e);
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}
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}
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@ -1,14 +1,24 @@
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namespace Ryujinx.Graphics.Gpu.Memory
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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public class UnmapEventArgs
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{
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public ulong Address { get; }
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public ulong Size { get; }
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public List<Action> RemapActions { get; private set; }
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public UnmapEventArgs(ulong address, ulong size)
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{
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Address = address;
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Size = size;
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}
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public void AddRemapAction(Action action)
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{
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RemapActions ??= new List<Action>();
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RemapActions.Add(action);
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}
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}
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}
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@ -57,5 +57,19 @@
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return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
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}
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/// <summary>
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/// Returns a string summary of the memory range.
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/// </summary>
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/// <returns>A string summary of the memory range</returns>
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public override string ToString()
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{
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if (Address == ulong.MaxValue)
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{
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return $"[Unmapped 0x{Size:X}]";
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}
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return $"[0x{Address:X}, 0x{EndAddress:X})";
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}
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}
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}
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@ -319,5 +319,14 @@ namespace Ryujinx.Memory.Range
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return hash.ToHashCode();
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}
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/// <summary>
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/// Returns a string summary of the ranges contained in the MultiRange.
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/// </summary>
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/// <returns>A string summary of the ranges contained within</returns>
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public override string ToString()
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{
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return HasSingleRange ? _singleRange.ToString() : string.Join(", ", _ranges);
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}
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}
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}
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