mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-30 20:54:30 +01:00
[Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Add trailing commas * Fix naming and formatting issues
This commit is contained in:
parent
981e0c082d
commit
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@ -6,12 +6,10 @@ namespace Ryujinx.Headless.SDL2
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{
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public string FontFamily => "sans-serif";
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public ThemeColor DefaultBackgroundColor => new ThemeColor(1, 0, 0, 0);
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public ThemeColor DefaultForegroundColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor DefaultBorderColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor SelectionBackgroundColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor SelectionForegroundColor => new ThemeColor(1, 0, 0, 0);
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public HeadlessHostUiTheme() { }
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public ThemeColor DefaultBackgroundColor => new(1, 0, 0, 0);
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public ThemeColor DefaultForegroundColor => new(1, 1, 1, 1);
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public ThemeColor DefaultBorderColor => new(1, 1, 1, 1);
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public ThemeColor SelectionBackgroundColor => new(1, 1, 1, 1);
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public ThemeColor SelectionForegroundColor => new(1, 0, 0, 0);
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}
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}
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@ -11,23 +11,31 @@ namespace Ryujinx.Headless.SDL2.OpenGL
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{
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class OpenGLWindow : WindowBase
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{
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private static void CheckResult(int result)
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{
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if (result < 0)
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{
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throw new InvalidOperationException($"SDL_GL function returned an error: {SDL_GetError()}");
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}
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}
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private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
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{
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0);
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0);
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0));
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}
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private class OpenToolkitBindingsContext : IBindingsContext
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@ -40,9 +48,9 @@ namespace Ryujinx.Headless.SDL2.OpenGL
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private class SDL2OpenGLContext : IOpenGLContext
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{
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private IntPtr _context;
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private IntPtr _window;
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private bool _shouldDisposeWindow;
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private readonly IntPtr _context;
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private readonly IntPtr _window;
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private readonly bool _shouldDisposeWindow;
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public SDL2OpenGLContext(IntPtr context, IntPtr window, bool shouldDisposeWindow = true)
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{
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@ -62,9 +70,9 @@ namespace Ryujinx.Headless.SDL2.OpenGL
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GL.LoadBindings(new OpenToolkitBindingsContext());
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SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0);
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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SDL_GL_MakeCurrent(windowHandle, IntPtr.Zero);
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CheckResult(SDL_GL_MakeCurrent(windowHandle, IntPtr.Zero));
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return new SDL2OpenGLContext(context, windowHandle);
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}
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@ -99,7 +107,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
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}
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}
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private GraphicsDebugLevel _glLogLevel;
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private readonly GraphicsDebugLevel _glLogLevel;
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private SDL2OpenGLContext _openGLContext;
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public OpenGLWindow(
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@ -120,7 +128,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
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// Ensure to not share this context with other contexts before this point.
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SetupOpenGLAttributes(false, _glLogLevel);
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IntPtr context = SDL_GL_CreateContext(WindowHandle);
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SDL_GL_SetSwapInterval(1);
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CheckResult(SDL_GL_SetSwapInterval(1));
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if (context == IntPtr.Zero)
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{
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@ -157,7 +165,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
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Device.DisposeGpu();
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// Unbind context and destroy everything
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SDL_GL_MakeCurrent(WindowHandle, IntPtr.Zero);
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CheckResult(SDL_GL_MakeCurrent(WindowHandle, IntPtr.Zero));
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_openGLContext.Dispose();
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}
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@ -88,7 +88,7 @@ namespace Ryujinx.Headless.SDL2
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// System
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[Option("disable-ptc", Required = false, HelpText = "Disables profiled persistent translation cache.")]
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public bool DisablePtc { get; set; }
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public bool DisablePTC { get; set; }
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[Option("enable-internet-connection", Required = false, Default = false, HelpText = "Enables guest Internet connection.")]
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public bool EnableInternetAccess { get; set; }
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@ -100,7 +100,7 @@ namespace Ryujinx.Headless.SDL2
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public int FsGlobalAccessLogMode { get; set; }
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[Option("disable-vsync", Required = false, HelpText = "Disables Vertical Sync.")]
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public bool DisableVsync { get; set; }
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public bool DisableVSync { get; set; }
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[Option("disable-shader-cache", Required = false, HelpText = "Disables Shader cache.")]
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public bool DisableShaderCache { get; set; }
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@ -126,7 +126,7 @@ namespace Ryujinx.Headless.SDL2
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[Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")]
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public MemoryManagerMode MemoryManagerMode { get; set; }
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[Option("audio-volume", Required = false, Default = 1.0f, HelpText ="The audio level (0 to 1).")]
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[Option("audio-volume", Required = false, Default = 1.0f, HelpText = "The audio level (0 to 1).")]
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public float AudioVolume { get; set; }
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[Option("use-hypervisor", Required = false, Default = true, HelpText = "Uses Hypervisor over JIT if available.")]
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@ -181,7 +181,7 @@ namespace Ryujinx.Headless.SDL2
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[Option("backend-threading", Required = false, Default = BackendThreading.Auto, HelpText = "Whether or not backend threading is enabled. The \"Auto\" setting will determine whether threading should be enabled at runtime.")]
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public BackendThreading BackendThreading { get; set; }
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[Option("disable-macro-hle", Required= false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
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[Option("disable-macro-hle", Required = false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
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public bool DisableMacroHLE { get; set; }
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[Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
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@ -191,12 +191,12 @@ namespace Ryujinx.Headless.SDL2
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public GraphicsBackend GraphicsBackend { get; set; }
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[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
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public string PreferredGpuVendor { get; set; }
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public string PreferredGPUVendor { get; set; }
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// Hacks
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[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
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public bool ExpandRam { get; set; }
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public bool ExpandRAM { get; set; }
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[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
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public bool IgnoreMissingServices { get; set; }
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@ -28,6 +28,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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@ -57,7 +58,7 @@ namespace Ryujinx.Headless.SDL2
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private static bool _enableKeyboard;
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private static bool _enableMouse;
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private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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static void Main(string[] args)
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{
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@ -67,10 +68,10 @@ namespace Ryujinx.Headless.SDL2
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if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
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{
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AutoResetEvent invoked = new AutoResetEvent(false);
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AutoResetEvent invoked = new(false);
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// MacOS must perform SDL polls from the main thread.
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Ryujinx.SDL2.Common.SDL2Driver.MainThreadDispatcher = (Action action) =>
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SDL2Driver.MainThreadDispatcher = action =>
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{
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invoked.Reset();
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@ -154,7 +155,7 @@ namespace Ryujinx.Headless.SDL2
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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ButtonSr = Key.Unbound,
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},
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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@ -176,7 +177,7 @@ namespace Ryujinx.Headless.SDL2
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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ButtonSr = Key.Unbound,
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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@ -186,7 +187,7 @@ namespace Ryujinx.Headless.SDL2
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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}
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},
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};
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}
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else
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@ -259,8 +260,8 @@ namespace Ryujinx.Headless.SDL2
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false
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}
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EnableRumble = false,
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},
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};
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}
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}
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@ -288,7 +289,7 @@ namespace Ryujinx.Headless.SDL2
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try
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{
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config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
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config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
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}
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catch (JsonException)
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{
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@ -387,7 +388,7 @@ namespace Ryujinx.Headless.SDL2
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_enableKeyboard = option.EnableKeyboard;
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_enableMouse = option.EnableMouse;
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void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
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@ -468,19 +469,12 @@ namespace Ryujinx.Headless.SDL2
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private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
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{
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string label;
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switch (state)
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string label = state switch
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{
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case LoadState ptcState:
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label = $"PTC : {current}/{total}";
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break;
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case ShaderCacheState shaderCacheState:
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label = $"Shaders : {current}/{total}";
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break;
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default:
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throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
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}
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LoadState => $"PTC : {current}/{total}",
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ShaderCacheState => $"Shaders : {current}/{total}",
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_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
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};
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Logger.Info?.Print(LogClass.Application, label);
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}
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@ -499,9 +493,9 @@ namespace Ryujinx.Headless.SDL2
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string preferredGpuId = string.Empty;
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Vk api = Vk.GetApi();
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if (!string.IsNullOrEmpty(options.PreferredGpuVendor))
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if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
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{
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string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant();
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string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
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var devices = VulkanRenderer.GetPhysicalDevices(api);
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foreach (var device in devices)
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@ -520,11 +514,9 @@ namespace Ryujinx.Headless.SDL2
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vulkanWindow.GetRequiredInstanceExtensions,
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preferredGpuId);
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}
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else
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{
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return new OpenGLRenderer();
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}
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}
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
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{
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@ -537,20 +529,20 @@ namespace Ryujinx.Headless.SDL2
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renderer = new ThreadedRenderer(renderer);
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}
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HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
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HLEConfiguration configuration = new(_virtualFileSystem,
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_libHacHorizonManager,
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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new SDL2HardwareDeviceDriver(),
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options.ExpandRam ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
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options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
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window,
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options.SystemLanguage,
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options.SystemRegion,
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!options.DisableVsync,
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!options.DisableVSync,
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!options.DisableDockedMode,
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!options.DisablePtc,
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!options.DisablePTC,
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options.EnableInternetAccess,
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!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
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options.FsGlobalAccessLogMode,
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|
@ -1,4 +1,5 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input;
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using System;
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using System.Diagnostics;
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@ -14,7 +15,7 @@ namespace Ryujinx.Headless.SDL2
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private const int CursorHideIdleTime = 5; // seconds
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private bool _isDisposed;
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private HideCursorMode _hideCursorMode;
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private readonly HideCursorMode _hideCursorMode;
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private bool _isHidden;
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private long _lastCursorMoveTime;
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@ -22,7 +23,7 @@ namespace Ryujinx.Headless.SDL2
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public Vector2 CurrentPosition { get; private set; }
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public Vector2 Scroll { get; private set; }
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public Size _clientSize;
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public Size ClientSize;
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public SDL2MouseDriver(HideCursorMode hideCursorMode)
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{
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@ -31,7 +32,11 @@ namespace Ryujinx.Headless.SDL2
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if (_hideCursorMode == HideCursorMode.Always)
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{
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SDL_ShowCursor(SDL_DISABLE);
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if (SDL_ShowCursor(SDL_DISABLE) != SDL_DISABLE)
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{
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Logger.Error?.PrintMsg(LogClass.Application, "Failed to disable the cursor.");
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}
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_isHidden = true;
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}
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}
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@ -46,7 +51,7 @@ namespace Ryujinx.Headless.SDL2
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public void UpdatePosition()
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{
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SDL_GetMouseState(out int posX, out int posY);
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_ = SDL_GetMouseState(out int posX, out int posY);
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Vector2 position = new(posX, posY);
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if (CurrentPosition != position)
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@ -71,7 +76,11 @@ namespace Ryujinx.Headless.SDL2
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{
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if (!_isHidden)
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{
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SDL_ShowCursor(SDL_DISABLE);
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if (SDL_ShowCursor(SDL_DISABLE) != SDL_DISABLE)
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{
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Logger.Error?.PrintMsg(LogClass.Application, "Failed to disable the cursor.");
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}
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_isHidden = true;
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}
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}
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@ -79,7 +88,11 @@ namespace Ryujinx.Headless.SDL2
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{
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if (_isHidden)
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{
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SDL_ShowCursor(SDL_ENABLE);
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if (SDL_ShowCursor(SDL_ENABLE) != SDL_ENABLE)
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{
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Logger.Error?.PrintMsg(LogClass.Application, "Failed to enable the cursor.");
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}
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_isHidden = false;
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}
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}
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@ -118,7 +131,7 @@ namespace Ryujinx.Headless.SDL2
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public void SetClientSize(int width, int height)
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{
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_clientSize = new Size(width, height);
|
||||
ClientSize = new Size(width, height);
|
||||
}
|
||||
|
||||
public bool IsButtonPressed(MouseButton button)
|
||||
@ -128,7 +141,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
public Size GetClientSize()
|
||||
{
|
||||
return _clientSize;
|
||||
return ClientSize;
|
||||
}
|
||||
|
||||
public string DriverName => "SDL2";
|
||||
|
@ -10,7 +10,7 @@ namespace Ryujinx.Headless.SDL2.Vulkan
|
||||
{
|
||||
class VulkanWindow : WindowBase
|
||||
{
|
||||
private GraphicsDebugLevel _glLogLevel;
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
|
||||
public VulkanWindow(
|
||||
InputManager inputManager,
|
||||
@ -33,16 +33,16 @@ namespace Ryujinx.Headless.SDL2.Vulkan
|
||||
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
|
||||
}
|
||||
|
||||
private void BasicInvoke(Action action)
|
||||
private static void BasicInvoke(Action action)
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
public unsafe IntPtr CreateWindowSurface(IntPtr instance)
|
||||
public IntPtr CreateWindowSurface(IntPtr instance)
|
||||
{
|
||||
ulong surfaceHandle = 0;
|
||||
|
||||
Action createSurface = () =>
|
||||
void CreateSurface()
|
||||
{
|
||||
if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
|
||||
{
|
||||
@ -52,15 +52,15 @@ namespace Ryujinx.Headless.SDL2.Vulkan
|
||||
|
||||
throw new Exception(errorMessage);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if (SDL2Driver.MainThreadDispatcher != null)
|
||||
{
|
||||
SDL2Driver.MainThreadDispatcher(createSurface);
|
||||
SDL2Driver.MainThreadDispatcher(CreateSurface);
|
||||
}
|
||||
else
|
||||
{
|
||||
createSurface();
|
||||
CreateSurface();
|
||||
}
|
||||
|
||||
return (IntPtr)surfaceHandle;
|
||||
|
@ -4,6 +4,8 @@ using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.HLE.HOS.Applets;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||
using Ryujinx.HLE.Ui;
|
||||
@ -30,7 +32,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
private const SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
|
||||
private const int TargetFps = 60;
|
||||
|
||||
private static ConcurrentQueue<Action> MainThreadActions = new ConcurrentQueue<Action>();
|
||||
private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
|
||||
|
||||
[LibraryImport("SDL2")]
|
||||
// TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
|
||||
@ -38,7 +40,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
public static void QueueMainThreadAction(Action action)
|
||||
{
|
||||
MainThreadActions.Enqueue(action);
|
||||
_mainThreadActions.Enqueue(action);
|
||||
}
|
||||
|
||||
public NpadManager NpadManager { get; }
|
||||
@ -55,9 +57,9 @@ namespace Ryujinx.Headless.SDL2
|
||||
public int Height { get; private set; }
|
||||
|
||||
protected SDL2MouseDriver MouseDriver;
|
||||
private InputManager _inputManager;
|
||||
private IKeyboard _keyboardInterface;
|
||||
private GraphicsDebugLevel _glLogLevel;
|
||||
private readonly InputManager _inputManager;
|
||||
private readonly IKeyboard _keyboardInterface;
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
private readonly Stopwatch _chrono;
|
||||
private readonly long _ticksPerFrame;
|
||||
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
||||
@ -71,8 +73,8 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
private string _gpuVendorName;
|
||||
|
||||
private AspectRatio _aspectRatio;
|
||||
private bool _enableMouse;
|
||||
private readonly AspectRatio _aspectRatio;
|
||||
private readonly bool _enableMouse;
|
||||
|
||||
public WindowBase(
|
||||
InputManager inputManager,
|
||||
@ -192,9 +194,6 @@ namespace Ryujinx.Headless.SDL2
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
|
||||
Exit();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -260,7 +259,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
if (_ticks >= _ticksPerFrame)
|
||||
{
|
||||
string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
|
||||
float scale = Graphics.Gpu.GraphicsConfig.ResScale;
|
||||
float scale = GraphicsConfig.ResScale;
|
||||
if (scale != 1)
|
||||
{
|
||||
dockedMode += $" ({scale}x)";
|
||||
@ -309,9 +308,9 @@ namespace Ryujinx.Headless.SDL2
|
||||
_exitEvent.Dispose();
|
||||
}
|
||||
|
||||
public void ProcessMainThreadQueue()
|
||||
public static void ProcessMainThreadQueue()
|
||||
{
|
||||
while (MainThreadActions.TryDequeue(out Action action))
|
||||
while (_mainThreadActions.TryDequeue(out Action action))
|
||||
{
|
||||
action();
|
||||
}
|
||||
@ -334,7 +333,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
_exitEvent.Set();
|
||||
}
|
||||
|
||||
private void NVStutterWorkaround()
|
||||
private void NvidiaStutterWorkaround()
|
||||
{
|
||||
while (_isActive)
|
||||
{
|
||||
@ -348,7 +347,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
// TODO: This should be removed when the issue with the GateThread is resolved.
|
||||
|
||||
ThreadPool.QueueUserWorkItem((state) => { });
|
||||
ThreadPool.QueueUserWorkItem(state => { });
|
||||
Thread.Sleep(300);
|
||||
}
|
||||
}
|
||||
@ -396,20 +395,20 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
InitializeWindow();
|
||||
|
||||
Thread renderLoopThread = new Thread(Render)
|
||||
Thread renderLoopThread = new(Render)
|
||||
{
|
||||
Name = "GUI.RenderLoop"
|
||||
Name = "GUI.RenderLoop",
|
||||
};
|
||||
renderLoopThread.Start();
|
||||
|
||||
Thread nvStutterWorkaround = null;
|
||||
if (Renderer is Graphics.OpenGL.OpenGLRenderer)
|
||||
Thread nvidiaStutterWorkaround = null;
|
||||
if (Renderer is OpenGLRenderer)
|
||||
{
|
||||
nvStutterWorkaround = new Thread(NVStutterWorkaround)
|
||||
nvidiaStutterWorkaround = new Thread(NvidiaStutterWorkaround)
|
||||
{
|
||||
Name = "GUI.NVStutterWorkaround"
|
||||
Name = "GUI.NvidiaStutterWorkaround",
|
||||
};
|
||||
nvStutterWorkaround.Start();
|
||||
nvidiaStutterWorkaround.Start();
|
||||
}
|
||||
|
||||
MainLoop();
|
||||
@ -418,7 +417,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
// We only need to wait for all commands submitted during the main gpu loop to be processed.
|
||||
_gpuDoneEvent.WaitOne();
|
||||
_gpuDoneEvent.Dispose();
|
||||
nvStutterWorkaround?.Join();
|
||||
nvidiaStutterWorkaround?.Join();
|
||||
|
||||
Exit();
|
||||
}
|
||||
@ -465,13 +464,13 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
|
||||
{
|
||||
SDL_MessageBoxData data = new SDL_MessageBoxData
|
||||
SDL_MessageBoxData data = new()
|
||||
{
|
||||
title = title,
|
||||
message = message,
|
||||
buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle
|
||||
window = WindowHandle,
|
||||
};
|
||||
|
||||
for (int i = 0; i < buttonsText.Length; i++)
|
||||
@ -479,7 +478,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
data.buttons[i] = new SDL_MessageBoxButtonData
|
||||
{
|
||||
buttonid = i,
|
||||
text = buttonsText[i]
|
||||
text = buttonsText[i],
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user