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Fix opening the wrong log directory (#6220)
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ccbbaddbcb
commit
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@ -1352,9 +1352,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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{
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string logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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string logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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if (ReleaseInformation.IsValid)
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if (LoggerModule.LogDirectoryPath != null)
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{
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{
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logPath = Path.Combine(AppDataManager.BaseDirPath, "Logs");
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logPath = LoggerModule.LogDirectoryPath;
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}
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}
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new DirectoryInfo(logPath).Create();
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new DirectoryInfo(logPath).Create();
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@ -23,7 +23,7 @@ namespace Ryujinx.Common.Logging.Targets
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public static FileStream PrepareLogFile(string path)
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public static FileStream PrepareLogFile(string path)
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{
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{
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// Ensure directory is present
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// Ensure directory is present
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DirectoryInfo logDir = new(Path.Combine(path, "Logs"));
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DirectoryInfo logDir = new(path);
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try
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try
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{
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{
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logDir.Create();
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logDir.Create();
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@ -427,11 +427,11 @@ namespace Ryujinx.Headless.SDL2
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if (!option.DisableFileLog)
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if (!option.DisableFileLog)
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{
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{
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FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
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FileStream logFile = FileLogTarget.PrepareLogFile(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs"));
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if (logFile == null)
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if (logFile == null)
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{
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{
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logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
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logFile = FileLogTarget.PrepareLogFile(Path.Combine(AppDataManager.BaseDirPath, "Logs"));
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if (logFile == null)
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if (logFile == null)
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{
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{
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@ -9,6 +9,8 @@ namespace Ryujinx.Ui.Common.Configuration
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{
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{
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public static class LoggerModule
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public static class LoggerModule
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{
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{
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public static string LogDirectoryPath { get; private set; }
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public static void Initialize()
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public static void Initialize()
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{
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{
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ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
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ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
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@ -82,21 +84,26 @@ namespace Ryujinx.Ui.Common.Configuration
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{
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{
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if (e.NewValue)
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if (e.NewValue)
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{
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{
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FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
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string logDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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FileStream logFile = FileLogTarget.PrepareLogFile(logDir);
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if (logFile == null)
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if (logFile == null)
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{
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{
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logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
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logDir = Path.Combine(AppDataManager.BaseDirPath, "Logs");
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logFile = FileLogTarget.PrepareLogFile(logDir);
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if (logFile == null)
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if (logFile == null)
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{
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{
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
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LogDirectoryPath = null;
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Logger.RemoveTarget("file");
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Logger.RemoveTarget("file");
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return;
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return;
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}
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}
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}
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}
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LogDirectoryPath = logDir;
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Logger.AddTarget(new AsyncLogTargetWrapper(
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget("file", logFile),
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new FileLogTarget("file", logFile),
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1000,
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1000,
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@ -1378,9 +1378,9 @@ namespace Ryujinx.Ui
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{
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{
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string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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if (ReleaseInformation.IsValid)
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if (LoggerModule.LogDirectoryPath != null)
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{
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{
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logPath = System.IO.Path.Combine(AppDataManager.BaseDirPath, "Logs");
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logPath = LoggerModule.LogDirectoryPath;
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}
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}
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new DirectoryInfo(logPath).Create();
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new DirectoryInfo(logPath).Create();
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