misc: chore: Use collection expressions in Input projects

This commit is contained in:
Evan Husted 2025-01-26 15:43:58 -06:00
parent 9f3eac7f26
commit 45125c16cf
6 changed files with 31 additions and 28 deletions

View File

@ -23,8 +23,8 @@ namespace Ryujinx.Input.SDL2
private StandardControllerInputConfig _configuration;
private static readonly SDL_GameControllerButton[] _buttonsDriverMapping = new SDL_GameControllerButton[(int)GamepadButtonInputId.Count]
{
private static readonly SDL_GameControllerButton[] _buttonsDriverMapping =
[
// Unbound, ignored.
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
@ -59,19 +59,19 @@ namespace Ryujinx.Input.SDL2
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
};
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID
];
private readonly Lock _userMappingLock = new();
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right,
};
StickInputId.Right
];
public GamepadFeaturesFlag Features { get; }

View File

@ -31,7 +31,7 @@ namespace Ryujinx.Input.SDL2
public SDL2GamepadDriver()
{
_gamepadsInstanceIdsMapping = new Dictionary<int, string>();
_gamepadsIds = new List<string>();
_gamepadsIds = [];
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;

View File

@ -27,8 +27,8 @@ namespace Ryujinx.Input.SDL2
private StandardKeyboardInputConfig _configuration;
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count]
{
private static readonly SDL_Keycode[] _keysDriverMapping =
[
// INVALID
SDL_Keycode.SDLK_0,
// Presented as modifiers, so invalid here.
@ -166,15 +166,15 @@ namespace Ryujinx.Input.SDL2
SDL_Keycode.SDLK_BACKSLASH,
// Invalids
SDL_Keycode.SDLK_0,
};
SDL_Keycode.SDLK_0
];
public SDL2Keyboard(SDL2KeyboardDriver driver, string id, string name)
{
_driver = driver;
Id = id;
Name = name;
_buttonsUserMapping = new List<ButtonMappingEntry>();
_buttonsUserMapping = [];
}
private bool HasConfiguration => _configuration != null;

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Input.SDL2
public string DriverName => "SDL2";
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
private static readonly string[] _keyboardIdentifers = ["0"];
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;

View File

@ -27,7 +27,8 @@ namespace Ryujinx.Input.HLE
}
}
private static readonly HLEButtonMappingEntry[] _hleButtonMapping = {
private static readonly HLEButtonMappingEntry[] _hleButtonMapping =
[
new(GamepadButtonInputId.A, ControllerKeys.A),
new(GamepadButtonInputId.B, ControllerKeys.B),
new(GamepadButtonInputId.X, ControllerKeys.X),
@ -48,8 +49,8 @@ namespace Ryujinx.Input.HLE
new(GamepadButtonInputId.SingleLeftTrigger0, ControllerKeys.SlLeft),
new(GamepadButtonInputId.SingleRightTrigger0, ControllerKeys.SrLeft),
new(GamepadButtonInputId.SingleLeftTrigger1, ControllerKeys.SlRight),
new(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight),
};
new(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight)
];
private class HLEKeyboardMappingEntry
{
@ -63,7 +64,8 @@ namespace Ryujinx.Input.HLE
}
}
private static readonly HLEKeyboardMappingEntry[] _keyMapping = {
private static readonly HLEKeyboardMappingEntry[] _keyMapping =
[
new(Key.A, 0x4),
new(Key.B, 0x5),
new(Key.C, 0x6),
@ -186,10 +188,11 @@ namespace Ryujinx.Input.HLE
new(Key.ControlRight, 0xE4),
new(Key.ShiftRight, 0xE5),
new(Key.AltRight, 0xE6),
new(Key.WinRight, 0xE7),
};
new(Key.WinRight, 0xE7)
];
private static readonly HLEKeyboardMappingEntry[] _keyModifierMapping = {
private static readonly HLEKeyboardMappingEntry[] _keyModifierMapping =
[
new(Key.ControlLeft, 0),
new(Key.ShiftLeft, 1),
new(Key.AltLeft, 2),
@ -200,8 +203,8 @@ namespace Ryujinx.Input.HLE
new(Key.WinRight, 7),
new(Key.CapsLock, 8),
new(Key.ScrollLock, 9),
new(Key.NumLock, 10),
};
new(Key.NumLock, 10)
];
private MotionInput _leftMotionInput;
private MotionInput _rightMotionInput;

View File

@ -46,7 +46,7 @@ namespace Ryujinx.Input.HLE
_keyboardDriver = keyboardDriver;
_gamepadDriver = gamepadDriver;
_mouseDriver = mouseDriver;
_inputConfig = new List<InputConfig>();
_inputConfig = [];
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
@ -56,7 +56,7 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
List<InputConfig> validInputs = new();
List<InputConfig> validInputs = [];
foreach (InputConfig inputConfigEntry in _inputConfig)
{
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
@ -124,7 +124,7 @@ namespace Ryujinx.Input.HLE
{
NpadController[] oldControllers = _controllers.ToArray();
List<InputConfig> validInputs = new();
List<InputConfig> validInputs = [];
foreach (InputConfig inputConfigEntry in inputConfig)
{
@ -205,7 +205,7 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
List<GamepadInput> hleInputStates = new();
List<GamepadInput> hleInputStates = [];
List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
KeyboardInput? hleKeyboardInput = null;