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Fix NRE when using buffer image array (#7159)
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@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
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public bool SamplerPoolModified()
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{
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return SamplerPool.WasModified(ref _samplerPoolSequence);
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return SamplerPool != null && SamplerPool.WasModified(ref _samplerPoolSequence);
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}
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}
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@ -516,6 +516,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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// Check if any of our cached samplers changed on the pool.
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if (SamplerPool != null)
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{
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foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
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{
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if (SamplerPool.GetCachedItem(samplerId) != sampler ||
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@ -524,6 +526,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return true;
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}
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}
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}
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return false;
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}
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@ -899,13 +902,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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Sampler sampler = samplerPool?.Get(samplerId);
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entry.TextureIds[textureId] = (texture, descriptor);
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entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
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ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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ISampler hostSampler = sampler?.GetHostSampler(texture);
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ISampler hostSampler = null;
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if (!isImage && bindingInfo.Target != Target.TextureBuffer)
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{
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Sampler sampler = samplerPool?.Get(samplerId);
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entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
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hostSampler = sampler?.GetHostSampler(texture);
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}
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Format format = bindingInfo.Format;
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@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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SetDirty(_gd);
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SetDirty(_gd, isImage: true);
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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@ -14,15 +14,22 @@ namespace Ryujinx.Graphics.Vulkan
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private int _bindCount;
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protected void SetDirty(VulkanRenderer gd)
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protected void SetDirty(VulkanRenderer gd, bool isImage)
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{
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ReleaseDescriptorSet();
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if (_bindCount != 0)
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{
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if (isImage)
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{
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gd.PipelineInternal.ForceImageDirty();
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}
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else
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{
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gd.PipelineInternal.ForceTextureDirty();
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}
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}
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}
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public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
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{
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@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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SetDirty(_gd);
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SetDirty(_gd, isImage: false);
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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