try 1: Fix IndexOutOfBounds in SDL2GamepadDriver.cs

This commit is contained in:
Evan Husted 2024-11-17 00:57:56 -06:00
parent 6de3afc43d
commit 52f42d450f

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@ -115,7 +115,10 @@ namespace Ryujinx.Input.SDL2
{
lock (_lock)
{
if (joystickDeviceId <= _gamepadsIds.FindLastIndex(_ => true))
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
}
OnGamepadConnected?.Invoke(id);