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try 1: Fix IndexOutOfBounds in SDL2GamepadDriver.cs
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@ -115,7 +115,10 @@ namespace Ryujinx.Input.SDL2
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{
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lock (_lock)
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{
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_gamepadsIds.Insert(joystickDeviceId, id);
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if (joystickDeviceId <= _gamepadsIds.FindLastIndex(_ => true))
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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}
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OnGamepadConnected?.Invoke(id);
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