mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-02-24 06:04:33 +01:00
misc: chore: Use explicit types in OpenGL project
This commit is contained in:
parent
2d1a4c3ce5
commit
58c1ab7989
@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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private void Initialize()
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{
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var scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/area_scaling.glsl");
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string scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/area_scaling.glsl");
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_scalingShaderProgram = CompileProgram(scalingShader, ShaderType.ComputeShader);
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@ -57,10 +57,10 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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private void Initialize()
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{
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var scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl");
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var sharpeningShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl");
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var fsrA = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h");
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var fsr1 = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h");
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string scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl");
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string sharpeningShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl");
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string fsrA = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h");
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string fsr1 = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h");
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scalingShader = scalingShader.Replace("#include \"ffx_a.h\"", fsrA);
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scalingShader = scalingShader.Replace("#include \"ffx_fsr1.h\"", fsr1);
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@ -97,8 +97,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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if (_intermediaryTexture == null || _intermediaryTexture.Info.Width != width || _intermediaryTexture.Info.Height != height)
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{
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_intermediaryTexture?.Dispose();
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var originalInfo = view.Info;
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var info = new TextureCreateInfo(width,
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TextureCreateInfo originalInfo = view.Info;
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TextureCreateInfo info = new TextureCreateInfo(width,
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height,
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originalInfo.Depth,
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originalInfo.Levels,
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@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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_intermediaryTexture.CreateDefaultView();
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}
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var textureView = _intermediaryTexture.CreateView(_intermediaryTexture.Info, 0, 0) as TextureView;
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TextureView textureView = _intermediaryTexture.CreateView(_intermediaryTexture.Info, 0, 0) as TextureView;
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int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
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int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
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@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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_textureStorage.CreateDefaultView();
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}
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var textureView = _textureStorage.CreateView(view.Info, 0, 0) as TextureView;
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TextureView textureView = _textureStorage.CreateView(view.Info, 0, 0) as TextureView;
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int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
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int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
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@ -57,8 +57,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
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GL.UseProgram(_shaderProgram);
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var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
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var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
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int dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
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int dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
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view.Bind(0);
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GL.Uniform1(_inputUniform, 0);
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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public static int CompileProgram(string[] shaders, ShaderType shaderType)
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{
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var shader = GL.CreateShader(shaderType);
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int shader = GL.CreateShader(shaderType);
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GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
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GL.CompileShader(shader);
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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return 0;
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}
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var program = GL.CreateProgram();
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int program = GL.CreateProgram();
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GL.AttachShader(program, shader);
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GL.LinkProgram(program);
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@ -1,5 +1,6 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL.Image;
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using System;
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@ -78,7 +79,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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private unsafe void RecreateShaders(int width, int height)
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{
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string baseShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl");
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var pixelSizeDefine = $"#define SMAA_RT_METRICS float4(1.0 / {width}.0, 1.0 / {height}.0, {width}, {height}) \n";
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string pixelSizeDefine = $"#define SMAA_RT_METRICS float4(1.0 / {width}.0, 1.0 / {height}.0, {width}, {height}) \n";
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_edgeShaderPrograms = new int[_qualities.Length];
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_blendShaderPrograms = new int[_qualities.Length];
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@ -86,20 +87,20 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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for (int i = 0; i < +_edgeShaderPrograms.Length; i++)
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{
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var presets = $"#version 430 core \n#define {_qualities[i]} 1 \n{pixelSizeDefine}#define SMAA_GLSL_4 1 \nlayout (local_size_x = 16, local_size_y = 16) in;\n{baseShader}";
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string presets = $"#version 430 core \n#define {_qualities[i]} 1 \n{pixelSizeDefine}#define SMAA_GLSL_4 1 \nlayout (local_size_x = 16, local_size_y = 16) in;\n{baseShader}";
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var edgeShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl");
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var blendShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl");
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var neighbourShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl");
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string edgeShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl");
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string blendShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl");
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string neighbourShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl");
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var shaders = new string[] { presets, edgeShaderData };
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var edgeProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
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string[] shaders = new string[] { presets, edgeShaderData };
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int edgeProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
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shaders[1] = blendShaderData;
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var blendProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
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int blendProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
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shaders[1] = neighbourShaderData;
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var neighbourProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
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int neighbourProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
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_edgeShaderPrograms[i] = edgeProgram;
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_blendShaderPrograms[i] = blendProgram;
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@ -116,7 +117,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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private void Initialize()
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{
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var areaInfo = new TextureCreateInfo(AreaWidth,
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TextureCreateInfo areaInfo = new TextureCreateInfo(AreaWidth,
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AreaHeight,
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1,
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1,
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@ -132,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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SwizzleComponent.Blue,
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SwizzleComponent.Alpha);
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var searchInfo = new TextureCreateInfo(SearchWidth,
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TextureCreateInfo searchInfo = new TextureCreateInfo(SearchWidth,
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SearchHeight,
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1,
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1,
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@ -151,11 +152,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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_areaTexture = new TextureStorage(_renderer, areaInfo);
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_searchTexture = new TextureStorage(_renderer, searchInfo);
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var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
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var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
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MemoryOwner<byte> areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
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MemoryOwner<byte> searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
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var areaView = _areaTexture.CreateDefaultView();
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var searchView = _searchTexture.CreateDefaultView();
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ITexture areaView = _areaTexture.CreateDefaultView();
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ITexture searchView = _searchTexture.CreateDefaultView();
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areaView.SetData(areaTexture);
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searchView.SetData(searchTexture);
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@ -178,13 +179,13 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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RecreateShaders(view.Width, view.Height);
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}
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var textureView = _outputTexture.CreateView(view.Info, 0, 0) as TextureView;
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var edgeOutput = _edgeOutputTexture.DefaultView as TextureView;
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var blendOutput = _blendOutputTexture.DefaultView as TextureView;
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var areaTexture = _areaTexture.DefaultView as TextureView;
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var searchTexture = _searchTexture.DefaultView as TextureView;
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TextureView textureView = _outputTexture.CreateView(view.Info, 0, 0) as TextureView;
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TextureView edgeOutput = _edgeOutputTexture.DefaultView as TextureView;
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TextureView blendOutput = _blendOutputTexture.DefaultView as TextureView;
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TextureView areaTexture = _areaTexture.DefaultView as TextureView;
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TextureView searchTexture = _searchTexture.DefaultView as TextureView;
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var previousFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
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int previousFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
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int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
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GL.ActiveTexture(TextureUnit.Texture0);
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int previousTextureBinding0 = GL.GetInteger(GetPName.TextureBinding2D);
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@ -193,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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GL.ActiveTexture(TextureUnit.Texture2);
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int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
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var framebuffer = new Framebuffer();
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Framebuffer framebuffer = new Framebuffer();
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framebuffer.Bind();
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framebuffer.AttachColor(0, edgeOutput);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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@ -206,8 +207,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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framebuffer.Dispose();
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var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
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var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
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int dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
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int dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
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int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
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GL.BindImageTexture(0, edgeOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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if (Avx2.IsSupported)
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{
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var mask = Vector256.Create(
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Vector256<byte> mask = Vector256.Create(
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(byte)3, (byte)0, (byte)1, (byte)2,
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(byte)7, (byte)4, (byte)5, (byte)6,
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(byte)11, (byte)8, (byte)9, (byte)10,
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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for (uint i = 0; i < sizeAligned; i += 32)
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{
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var dataVec = Avx.LoadVector256(pInput + i);
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Vector256<byte> dataVec = Avx.LoadVector256(pInput + i);
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dataVec = Avx2.Shuffle(dataVec, mask);
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@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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else if (Ssse3.IsSupported)
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{
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var mask = Vector128.Create(
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Vector128<byte> mask = Vector128.Create(
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(byte)3, (byte)0, (byte)1, (byte)2,
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(byte)7, (byte)4, (byte)5, (byte)6,
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(byte)11, (byte)8, (byte)9, (byte)10,
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@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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for (uint i = 0; i < sizeAligned; i += 16)
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{
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var dataVec = Sse2.LoadVector128(pInput + i);
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Vector128<byte> dataVec = Sse2.LoadVector128(pInput + i);
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dataVec = Ssse3.Shuffle(dataVec, mask);
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@ -70,8 +70,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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start = sizeAligned;
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}
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var outSpan = MemoryMarshal.Cast<byte, uint>(output);
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var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
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Span<uint> outSpan = MemoryMarshal.Cast<byte, uint>(output);
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ReadOnlySpan<uint> dataSpan = MemoryMarshal.Cast<byte, uint>(data);
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for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
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{
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outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
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@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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if (Avx2.IsSupported)
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{
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var mask = Vector256.Create(
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Vector256<byte> mask = Vector256.Create(
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(byte)1, (byte)2, (byte)3, (byte)0,
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(byte)5, (byte)6, (byte)7, (byte)4,
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(byte)9, (byte)10, (byte)11, (byte)8,
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@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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for (uint i = 0; i < sizeAligned; i += 32)
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{
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var dataVec = Avx.LoadVector256(pInput + i);
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Vector256<byte> dataVec = Avx.LoadVector256(pInput + i);
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dataVec = Avx2.Shuffle(dataVec, mask);
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@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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else if (Ssse3.IsSupported)
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{
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var mask = Vector128.Create(
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Vector128<byte> mask = Vector128.Create(
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(byte)1, (byte)2, (byte)3, (byte)0,
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(byte)5, (byte)6, (byte)7, (byte)4,
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(byte)9, (byte)10, (byte)11, (byte)8,
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@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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for (uint i = 0; i < sizeAligned; i += 16)
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{
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var dataVec = Sse2.LoadVector128(pInput + i);
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Vector128<byte> dataVec = Sse2.LoadVector128(pInput + i);
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dataVec = Ssse3.Shuffle(dataVec, mask);
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@ -139,8 +139,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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start = sizeAligned;
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}
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var outSpan = MemoryMarshal.Cast<byte, uint>(output);
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var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
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Span<uint> outSpan = MemoryMarshal.Cast<byte, uint>(output);
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ReadOnlySpan<uint> dataSpan = MemoryMarshal.Cast<byte, uint>(data);
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for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
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{
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outSpan[i] = BitOperations.RotateRight(dataSpan[i], 8);
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@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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/// <inheritdoc/>
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public void SetData(MemoryOwner<byte> data)
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{
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var dataSpan = data.Span;
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Span<byte> dataSpan = data.Span;
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Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
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@ -91,8 +91,8 @@ void main()
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int srcComponentsCount = srcBpp / componentSize;
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int dstComponentsCount = dstBpp / componentSize;
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var srcFormat = GetFormat(componentSize, srcComponentsCount);
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var dstFormat = GetFormat(componentSize, dstComponentsCount);
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SizedInternalFormat srcFormat = GetFormat(componentSize, srcComponentsCount);
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SizedInternalFormat dstFormat = GetFormat(componentSize, dstComponentsCount);
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GL.UseProgram(srcBpp < dstBpp
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? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)
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@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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unsafe
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{
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var dataSpan = data.Span;
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Span<byte> dataSpan = data.Span;
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fixed (byte* ptr = dataSpan)
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{
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ReadFrom((nint)ptr, dataSpan.Length);
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@ -6,6 +6,7 @@ using Ryujinx.Graphics.OpenGL.Image;
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using Ryujinx.Graphics.OpenGL.Queries;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using BufferAccess = Ryujinx.Graphics.GAL.BufferAccess;
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namespace Ryujinx.Graphics.OpenGL
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{
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@ -63,7 +64,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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BufferCount++;
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var memType = access & GAL.BufferAccess.MemoryTypeMask;
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BufferAccess memType = access & GAL.BufferAccess.MemoryTypeMask;
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if (memType == GAL.BufferAccess.HostMemory)
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{
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@ -1205,7 +1205,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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int vIndex = index * 4;
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var region = regions[index];
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Rectangle<int> region = regions[index];
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bool enabled = (region.X | region.Y) != 0 || region.Width != 0xffff || region.Height != 0xffff;
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uint mask = 1u << index;
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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public void Update()
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{
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foreach (var queue in _counterQueues)
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foreach (CounterQueue queue in _counterQueues)
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{
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queue.Flush(false);
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}
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@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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public void Dispose()
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{
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foreach (var queue in _counterQueues)
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foreach (CounterQueue queue in _counterQueues)
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{
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queue.Dispose();
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}
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@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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int vbIndex = BitOperations.TrailingZeroCount(buffersInUse);
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||||
ref var vb = ref _vertexBuffers[vbIndex];
|
||||
ref VertexBufferDescriptor vb = ref _vertexBuffers[vbIndex];
|
||||
|
||||
int requiredSize = vertexCount * vb.Stride;
|
||||
|
||||
@ -232,7 +232,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
int vbIndex = BitOperations.TrailingZeroCount(buffersLimited);
|
||||
|
||||
ref var vb = ref _vertexBuffers[vbIndex];
|
||||
ref VertexBufferDescriptor vb = ref _vertexBuffers[vbIndex];
|
||||
|
||||
GL.BindVertexBuffer(vbIndex, vb.Buffer.Handle.ToInt32(), (nint)vb.Buffer.Offset, vb.Stride);
|
||||
|
||||
|
@ -76,13 +76,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
if (_antiAliasing != null)
|
||||
{
|
||||
var oldView = viewConverted;
|
||||
TextureView oldView = viewConverted;
|
||||
|
||||
viewConverted = _antiAliasing.Run(viewConverted, _width, _height);
|
||||
|
||||
if (viewConverted.Format.IsBgr())
|
||||
{
|
||||
var swappedView = _renderer.TextureCopy.BgraSwap(viewConverted);
|
||||
TextureView swappedView = _renderer.TextureCopy.BgraSwap(viewConverted);
|
||||
|
||||
viewConverted?.Dispose();
|
||||
|
||||
@ -330,7 +330,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
case AntiAliasing.SmaaMedium:
|
||||
case AntiAliasing.SmaaHigh:
|
||||
case AntiAliasing.SmaaUltra:
|
||||
var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
|
||||
int quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
|
||||
if (_antiAliasing is SmaaPostProcessingEffect smaa)
|
||||
{
|
||||
smaa.Quality = quality;
|
||||
@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
_upscaledTexture?.Dispose();
|
||||
|
||||
var info = new TextureCreateInfo(
|
||||
TextureCreateInfo info = new TextureCreateInfo(
|
||||
_width,
|
||||
_height,
|
||||
1,
|
||||
|
Loading…
x
Reference in New Issue
Block a user