Add ChangeVSyncMode() call to Avalonia render loop (#4379)

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TSRBerry 2023-02-08 01:28:53 +01:00 committed by GitHub
parent f8beeeb7d3
commit 59755818ef
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@ -53,7 +53,6 @@ using Key = Ryujinx.Input.Key;
using MouseButton = Ryujinx.Input.MouseButton; using MouseButton = Ryujinx.Input.MouseButton;
using Size = Avalonia.Size; using Size = Avalonia.Size;
using Switch = Ryujinx.HLE.Switch; using Switch = Ryujinx.HLE.Switch;
using WindowState = Avalonia.Controls.WindowState;
namespace Ryujinx.Ava namespace Ryujinx.Ava
{ {
@ -766,7 +765,7 @@ namespace Ryujinx.Ava
} }
} }
private unsafe void RenderLoop() private void RenderLoop()
{ {
Dispatcher.UIThread.InvokeAsync(() => Dispatcher.UIThread.InvokeAsync(() =>
{ {
@ -802,6 +801,8 @@ namespace Ryujinx.Ava
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token); Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
Translator.IsReadyForTranslation.Set(); Translator.IsReadyForTranslation.Set();
_renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync);
while (_isActive) while (_isActive)
{ {
_ticks += _chrono.ElapsedTicks; _ticks += _chrono.ElapsedTicks;