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Add ChangeVSyncMode() call to Avalonia render loop (#4379)
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@ -53,7 +53,6 @@ using Key = Ryujinx.Input.Key;
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using MouseButton = Ryujinx.Input.MouseButton;
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using MouseButton = Ryujinx.Input.MouseButton;
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using Size = Avalonia.Size;
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using Size = Avalonia.Size;
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using Switch = Ryujinx.HLE.Switch;
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using Switch = Ryujinx.HLE.Switch;
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using WindowState = Avalonia.Controls.WindowState;
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namespace Ryujinx.Ava
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namespace Ryujinx.Ava
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{
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{
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@ -766,7 +765,7 @@ namespace Ryujinx.Ava
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}
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}
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}
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}
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private unsafe void RenderLoop()
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private void RenderLoop()
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{
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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{
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@ -802,6 +801,8 @@ namespace Ryujinx.Ava
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Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
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Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
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Translator.IsReadyForTranslation.Set();
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Translator.IsReadyForTranslation.Set();
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_renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync);
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while (_isActive)
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while (_isActive)
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{
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{
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_ticks += _chrono.ElapsedTicks;
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_ticks += _chrono.ElapsedTicks;
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