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GPU: Fix layered attachment write (#4131)
Fixes a regression caused by #4003 where the code that writes `_vtgWritesRtLayer` was removed, breaking the crowd in mario strikers.
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@ -1295,7 +1295,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
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for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
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{
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{
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_currentProgramInfo[stageIndex] = gs.Shaders[stageIndex + 1]?.Info;
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ShaderProgramInfo info = gs.Shaders[stageIndex + 1]?.Info;
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if (info?.UsesRtLayer == true)
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{
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_vtgWritesRtLayer = true;
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}
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_currentProgramInfo[stageIndex] = info;
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}
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}
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_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
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_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
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