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Fix lost copy and swap problem on shader SSA deconstruction (#6455)
* Fix lost copy on shader SSA deconstruction * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 6253;
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private const uint CodeGenVersion = 6455;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -24,17 +24,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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continue;
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continue;
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}
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}
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Operand temp = OperandHelper.Local();
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for (int index = 0; index < phi.SourcesCount; index++)
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for (int index = 0; index < phi.SourcesCount; index++)
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{
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{
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Operand src = phi.GetSource(index);
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Operand src = phi.GetSource(index);
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BasicBlock srcBlock = phi.GetBlock(index);
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BasicBlock srcBlock = phi.GetBlock(index);
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Operation copyOp = new(Instruction.Copy, phi.Dest, src);
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Operation copyOp = new(Instruction.Copy, temp, src);
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srcBlock.Append(copyOp);
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srcBlock.Append(copyOp);
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}
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}
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Operation copyOp2 = new(Instruction.Copy, phi.Dest, temp);
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nextNode = block.Operations.AddAfter(node, copyOp2).Next;
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block.Operations.Remove(node);
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block.Operations.Remove(node);
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node = nextNode;
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node = nextNode;
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