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https://github.com/GreemDev/Ryujinx.git
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Start vertex descriptor work
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parent
fb5402ce81
commit
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@ -32,29 +32,13 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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public readonly struct HelperShader
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{
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private readonly MTLRenderPipelineState _pipelineState;
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public static implicit operator MTLRenderPipelineState(HelperShader shader) => shader._pipelineState;
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public readonly MTLFunction VertexFunction;
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public readonly MTLFunction FragmentFunction;
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public HelperShader(MTLDevice device, MTLLibrary library, string vertex, string fragment)
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor
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{
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VertexFunction = library.NewFunction(StringHelper.NSString(vertex)),
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FragmentFunction = library.NewFunction(StringHelper.NSString(fragment))
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};
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renderPipelineDescriptor.ColorAttachments.Object(0).SetBlendingEnabled(true);
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renderPipelineDescriptor.ColorAttachments.Object(0).PixelFormat = MTLPixelFormat.BGRA8Unorm;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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var error = new NSError(IntPtr.Zero);
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_pipelineState = device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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}
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VertexFunction = library.NewFunction(StringHelper.NSString(vertex));
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FragmentFunction = library.NewFunction(StringHelper.NSString(fragment));
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}
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}
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}
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@ -40,7 +40,10 @@ namespace Ryujinx.Graphics.Metal
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_commandQueue = commandQueue;
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_helperShaders = new HelperShaders(_device);
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_renderEncoderState = new RenderEncoderState(_helperShaders.BlitShader, _device);
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_renderEncoderState = new RenderEncoderState(
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_helperShaders.BlitShader.VertexFunction,
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_helperShaders.BlitShader.FragmentFunction,
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_device);
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_commandBuffer = _commandQueue.CommandBuffer();
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@ -424,7 +427,12 @@ namespace Ryujinx.Graphics.Metal
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public void SetProgram(IProgram program)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Program prg = (Program)program;
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_renderEncoderState = new RenderEncoderState(
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prg.VertexFunction,
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prg.FragmentFunction,
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_device);
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}
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public void SetRasterizerDiscard(bool discard)
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@ -523,7 +531,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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_renderEncoderState.UpdateVertexDescriptor(vertexBuffers);
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}
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public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
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@ -12,12 +12,12 @@ namespace Ryujinx.Graphics.Metal
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class Program : IProgram
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{
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private ProgramLinkStatus _status = ProgramLinkStatus.Incomplete;
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private MTLFunction[] _shaderHandles;
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public MTLFunction VertexFunction;
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public MTLFunction FragmentFunction;
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public MTLFunction ComputeFunction;
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public Program(ShaderSource[] shaders, MTLDevice device)
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{
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_shaderHandles = new MTLFunction[shaders.Length];
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for (int index = 0; index < shaders.Length; index++)
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{
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var libraryError = new NSError(IntPtr.Zero);
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@ -33,13 +33,13 @@ namespace Ryujinx.Graphics.Metal
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switch (shaders[index].Stage)
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{
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case ShaderStage.Compute:
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_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("computeMain"));
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ComputeFunction = shaderLibrary.NewFunction(StringHelper.NSString("computeMain"));
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break;
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case ShaderStage.Vertex:
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_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain"));
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VertexFunction = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain"));
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break;
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case ShaderStage.Fragment:
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_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("fragmentMain"));
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FragmentFunction = shaderLibrary.NewFunction(StringHelper.NSString("fragmentMain"));
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break;
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default:
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Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!");
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@ -1,4 +1,6 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Foundation;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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@ -9,8 +11,8 @@ namespace Ryujinx.Graphics.Metal
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struct RenderEncoderState
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{
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private readonly MTLDevice _device;
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// TODO: Work with more than one pipeline state
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private readonly MTLRenderPipelineState _copyPipeline;
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private readonly MTLFunction _vertexFunction = null;
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private readonly MTLFunction _fragmentFunction = null;
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private MTLDepthStencilState _depthStencilState = null;
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private MTLCompareFunction _depthCompareFunction = MTLCompareFunction.Always;
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@ -19,19 +21,51 @@ namespace Ryujinx.Graphics.Metal
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private MTLStencilDescriptor _backFaceStencil = null;
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private MTLStencilDescriptor _frontFaceStencil = null;
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private MTLVertexDescriptor _vertexDescriptor = new();
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public MTLCullMode CullMode = MTLCullMode.None;
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public MTLWinding Winding = MTLWinding.Clockwise;
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public RenderEncoderState(MTLRenderPipelineState copyPipeline, MTLDevice device)
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public RenderEncoderState(MTLFunction vertexFunction, MTLFunction fragmentFunction, MTLDevice device)
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{
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_vertexFunction = vertexFunction;
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_fragmentFunction = fragmentFunction;
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_device = device;
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_copyPipeline = copyPipeline;
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}
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public readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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renderCommandEncoder.SetRenderPipelineState(_copyPipeline);
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor
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{
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VertexDescriptor = _vertexDescriptor
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};
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if (_vertexFunction != null)
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{
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renderPipelineDescriptor.VertexFunction = _vertexFunction;
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}
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if (_fragmentFunction != null)
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{
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renderPipelineDescriptor.VertexFunction = _fragmentFunction;
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}
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renderPipelineDescriptor.ColorAttachments.Object(0).SetBlendingEnabled(true);
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renderPipelineDescriptor.ColorAttachments.Object(0).PixelFormat = MTLPixelFormat.BGRA8Unorm;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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var error = new NSError(IntPtr.Zero);
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var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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}
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renderCommandEncoder.SetRenderPipelineState(pipelineState);
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renderCommandEncoder.SetCullMode(CullMode);
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renderCommandEncoder.SetFrontFacingWinding(Winding);
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@ -68,5 +102,21 @@ namespace Ryujinx.Graphics.Metal
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FrontFaceStencil = _frontFaceStencil
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});
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}
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public void UpdateVertexDescriptor(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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_vertexDescriptor = new();
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for (int i = 0; i < vertexBuffers.Length; i++)
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{
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if (vertexBuffers[i].Stride != 0)
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{
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// TODO: Format should not be hardcoded
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_vertexDescriptor.Attributes.Object((ulong)i).Format = MTLVertexFormat.Float4;
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_vertexDescriptor.Attributes.Object((ulong)i).BufferIndex = (ulong)i;
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_vertexDescriptor.Layouts.Object((ulong)i).Stride = (ulong)vertexBuffers[i].Stride;
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}
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}
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}
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}
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}
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