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Start Texture region-based CopyTo
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0f3358b931
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@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Metal
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{
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private readonly TextureCreateInfo _info;
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private readonly Pipeline _pipeline;
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private readonly MTLDevice _device;
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public MTLTexture MTLTexture;
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public TextureCreateInfo Info => Info;
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@ -19,6 +20,8 @@ namespace Ryujinx.Graphics.Metal
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public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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_device = device;
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_pipeline = pipeline;
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_info = info;
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var descriptor = new MTLTextureDescriptor();
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@ -38,8 +41,7 @@ namespace Ryujinx.Graphics.Metal
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alpha = Info.SwizzleA.Convert()
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};
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MTLTexture = device.NewTexture(descriptor);
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_pipeline = pipeline;
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MTLTexture = _device.NewTexture(descriptor);
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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@ -76,7 +78,10 @@ namespace Ryujinx.Graphics.Metal
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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throw new NotImplementedException();
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var samplerDescriptor = new MTLSamplerDescriptor();
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samplerDescriptor.MinFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest;
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samplerDescriptor.MagFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest;
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var samplerState = _device.NewSamplerState(samplerDescriptor);
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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