Fix null resources breaking arg buffer alignment

This commit is contained in:
Isaac Marovitz 2024-09-02 13:30:48 +02:00 committed by Isaac Marovitz
parent a968ec71fd
commit 6a46943af9

View File

@ -1147,29 +1147,33 @@ namespace Ryujinx.Graphics.Metal
var autoBuffer = buffer.Buffer;
var offset = 0;
if (autoBuffer == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
MTLBuffer mtlBuffer;
if (range.HasValue)
if (autoBuffer != null)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
MTLBuffer mtlBuffer;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
if (range.HasValue)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
}
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
nativePtr = mtlBuffer.NativePtr;
}
MTLRenderStages renderStages = 0;
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
vertResourceIds[vertResourceIdIndex] = gpuAddress;
vertResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageVertex;
@ -1177,13 +1181,13 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
fragResourceIds[fragResourceIdIndex] = gpuAddress;
fragResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages));
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
}
break;
case Constants.StorageBuffersSetIndex:
@ -1197,29 +1201,33 @@ namespace Ryujinx.Graphics.Metal
var autoBuffer = buffer.Buffer;
var offset = 0;
if (autoBuffer == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
MTLBuffer mtlBuffer;
if (range.HasValue)
if (autoBuffer != null)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
MTLBuffer mtlBuffer;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
if (range.HasValue)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
}
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
nativePtr = mtlBuffer.NativePtr;
}
MTLRenderStages renderStages = 0;
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
vertResourceIds[vertResourceIdIndex] = gpuAddress;
vertResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageVertex;
@ -1227,13 +1235,13 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
fragResourceIds[fragResourceIdIndex] = gpuAddress;
fragResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages));
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
}
break;
case Constants.TexturesSetIndex:
@ -1247,23 +1255,27 @@ namespace Ryujinx.Graphics.Metal
var storage = texture.Storage;
if (storage == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
if (storage is TextureBuffer textureBuffer)
if (storage != null)
{
textureBuffer.RebuildStorage(false);
}
if (storage is TextureBuffer textureBuffer)
{
textureBuffer.RebuildStorage(false);
}
var mtlTexture = storage.GetHandle();
var mtlTexture = storage.GetHandle();
gpuAddress = mtlTexture.GpuResourceID._impl;
nativePtr = mtlTexture.NativePtr;
}
MTLRenderStages renderStages = 0;
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
vertResourceIds[vertResourceIdIndex] = gpuAddress;
vertResourceIdIndex++;
if (texture.Sampler != null)
@ -1277,7 +1289,7 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
fragResourceIds[fragResourceIdIndex] = gpuAddress;
fragResourceIdIndex++;
if (texture.Sampler != null)
@ -1289,7 +1301,7 @@ namespace Ryujinx.Graphics.Metal
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
}
}
else
@ -1305,19 +1317,24 @@ namespace Ryujinx.Graphics.Metal
{
TextureRef texture = textures[i];
if (texture.Storage == null)
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
if (texture.Storage != null)
{
continue;
var mtlTexture = texture.Storage.GetHandle();
gpuAddress = mtlTexture.GpuResourceID._impl;
nativePtr = mtlTexture.NativePtr;
}
var mtlTexture = texture.Storage.GetHandle();
samplers[i] = texture.Sampler;
MTLRenderStages renderStages = 0;
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
vertResourceIds[vertResourceIdIndex] = gpuAddress;
vertResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageVertex;
@ -1325,31 +1342,33 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
fragResourceIds[fragResourceIdIndex] = gpuAddress;
fragResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
}
foreach (var sampler in samplers)
{
if (sampler == null)
ulong gpuAddress = 0;
if (sampler != null)
{
continue;
gpuAddress = sampler.GetSampler().GpuResourceID._impl;
}
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = sampler.GetSampler().GpuResourceID._impl;
vertResourceIds[vertResourceIdIndex] = gpuAddress;
vertResourceIdIndex++;
}
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = sampler.GetSampler().GpuResourceID._impl;
fragResourceIds[fragResourceIdIndex] = gpuAddress;
fragResourceIdIndex++;
}
}
@ -1360,20 +1379,24 @@ namespace Ryujinx.Graphics.Metal
foreach (TextureBuffer bufferTexture in bufferTextures)
{
if (bufferTexture == null)
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
if (bufferTexture != null)
{
continue;
bufferTexture.RebuildStorage(false);
var mtlTexture = bufferTexture.GetHandle();
gpuAddress = mtlTexture.GpuResourceID._impl;
nativePtr = mtlTexture.NativePtr;
}
bufferTexture.RebuildStorage(false);
var mtlTexture = bufferTexture.GetHandle();
MTLRenderStages renderStages = 0;
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
vertResourceIds[vertResourceIdIndex] = gpuAddress;
vertResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageVertex;
@ -1381,13 +1404,13 @@ namespace Ryujinx.Graphics.Metal
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
fragResourceIds[fragResourceIdIndex] = gpuAddress;
fragResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, renderStages));
}
}
}
@ -1403,30 +1426,34 @@ namespace Ryujinx.Graphics.Metal
var storage = image.Storage;
if (storage == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
var mtlTexture = storage.GetHandle();
if (storage != null)
{
var mtlTexture = storage.GetHandle();
gpuAddress = mtlTexture.GpuResourceID._impl;
nativePtr = mtlTexture.NativePtr;
}
MTLRenderStages renderStages = 0;
if ((segment.Stages & ResourceStages.Vertex) != 0)
{
vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
vertResourceIds[vertResourceIdIndex] = gpuAddress;
vertResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageVertex;
}
if ((segment.Stages & ResourceStages.Fragment) != 0)
{
fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
fragResourceIds[fragResourceIdIndex] = gpuAddress;
fragResourceIdIndex++;
renderStages |= MTLRenderStages.RenderStageFragment;
}
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
}
}
break;
@ -1485,28 +1512,32 @@ namespace Ryujinx.Graphics.Metal
var autoBuffer = buffer.Buffer;
var offset = 0;
if (autoBuffer == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
MTLBuffer mtlBuffer;
if (range.HasValue)
if (autoBuffer != null)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
MTLBuffer mtlBuffer;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
if (range.HasValue)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
}
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
nativePtr = mtlBuffer.NativePtr;
}
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
}
@ -1522,28 +1553,32 @@ namespace Ryujinx.Graphics.Metal
var autoBuffer = buffer.Buffer;
var offset = 0;
if (autoBuffer == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
MTLBuffer mtlBuffer;
if (range.HasValue)
if (autoBuffer != null)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
MTLBuffer mtlBuffer;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
if (range.HasValue)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
}
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
nativePtr = mtlBuffer.NativePtr;
}
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
resourceIds[resourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
}
@ -1559,22 +1594,26 @@ namespace Ryujinx.Graphics.Metal
var storage = texture.Storage;
if (storage == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
if (storage is TextureBuffer textureBuffer)
if (storage != null)
{
textureBuffer.RebuildStorage(false);
}
if (storage is TextureBuffer textureBuffer)
{
textureBuffer.RebuildStorage(false);
}
var mtlTexture = storage.GetHandle();
var mtlTexture = storage.GetHandle();
gpuAddress = mtlTexture.GpuResourceID._impl;
nativePtr = mtlTexture.NativePtr;
}
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
if (texture.Sampler != null)
@ -1598,17 +1637,21 @@ namespace Ryujinx.Graphics.Metal
{
TextureRef texture = textures[i];
if (texture.Storage == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
var mtlTexture = texture.Storage.GetHandle();
if (texture.Storage != null)
{
var mtlTexture = texture.Storage.GetHandle();
gpuAddress = mtlTexture.GpuResourceID._impl;
nativePtr = mtlTexture.NativePtr;
}
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
samplers[i] = texture.Sampler;
@ -1630,19 +1673,23 @@ namespace Ryujinx.Graphics.Metal
foreach (TextureBuffer bufferTexture in bufferTextures)
{
if (bufferTexture == null)
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
if (bufferTexture != null)
{
continue;
bufferTexture.RebuildStorage(false);
var mtlTexture = bufferTexture.GetHandle();
gpuAddress = mtlTexture.GpuResourceID._impl;
nativePtr = mtlTexture.NativePtr;
}
bufferTexture.RebuildStorage(false);
var mtlTexture = bufferTexture.GetHandle();
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
}
@ -1662,17 +1709,21 @@ namespace Ryujinx.Graphics.Metal
var storage = image.Storage;
if (storage == null)
{
continue;
}
ulong gpuAddress = 0;
IntPtr nativePtr = IntPtr.Zero;
var mtlTexture = storage.GetHandle();
if (storage != null)
{
var mtlTexture = storage.GetHandle();
gpuAddress = mtlTexture.GpuResourceID._impl;
nativePtr = mtlTexture.NativePtr;
}
if ((segment.Stages & ResourceStages.Compute) != 0)
{
resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
resourceIds[resourceIdIndex] = gpuAddress;
resourceIdIndex++;
}
}