mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-28 11:50:50 +01:00
More shader fixes
This commit is contained in:
parent
bd14efb220
commit
6f44dcc416
@ -143,24 +143,36 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||||||
|
|
||||||
context.EnterScope();
|
context.EnterScope();
|
||||||
|
|
||||||
if (context.Definitions.Stage == ShaderStage.Fragment)
|
|
||||||
{
|
|
||||||
// TODO: check if it's needed
|
|
||||||
context.AppendLine("float4 position [[position]];");
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
|
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
|
||||||
{
|
{
|
||||||
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
|
string type = ioDefinition.IoVariable switch
|
||||||
string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
|
|
||||||
string suffix = context.Definitions.Stage switch
|
|
||||||
{
|
{
|
||||||
ShaderStage.Vertex => $" [[attribute({ioDefinition.Location})]]",
|
IoVariable.Position => "float4",
|
||||||
ShaderStage.Fragment => $" [[user(loc{ioDefinition.Location})]]",
|
IoVariable.GlobalId => "uint3",
|
||||||
|
IoVariable.VertexId => "uint",
|
||||||
|
IoVariable.VertexIndex => "uint",
|
||||||
|
_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false))
|
||||||
|
};
|
||||||
|
string name = ioDefinition.IoVariable switch
|
||||||
|
{
|
||||||
|
IoVariable.Position => "position",
|
||||||
|
IoVariable.GlobalId => "global_id",
|
||||||
|
IoVariable.VertexId => "vertex_id",
|
||||||
|
IoVariable.VertexIndex => "vertex_index",
|
||||||
|
_ => $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}"
|
||||||
|
};
|
||||||
|
string suffix = ioDefinition.IoVariable switch
|
||||||
|
{
|
||||||
|
IoVariable.Position => "[[position]]",
|
||||||
|
IoVariable.GlobalId => "[[thread_position_in_grid]]",
|
||||||
|
IoVariable.VertexId => "[[vertex_id]]",
|
||||||
|
// TODO: Avoid potential redeclaration
|
||||||
|
IoVariable.VertexIndex => "[[vertex_id]]",
|
||||||
|
IoVariable.UserDefined => context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{ioDefinition.Location})]]" : $"[[attribute({ioDefinition.Location})]]",
|
||||||
_ => ""
|
_ => ""
|
||||||
};
|
};
|
||||||
|
|
||||||
context.AppendLine($"{type} {name}{suffix};");
|
context.AppendLine($"{type} {name} {suffix};");
|
||||||
}
|
}
|
||||||
|
|
||||||
context.LeaveScope(";");
|
context.LeaveScope(";");
|
||||||
@ -212,14 +224,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||||||
};
|
};
|
||||||
string suffix = ioDefinition.IoVariable switch
|
string suffix = ioDefinition.IoVariable switch
|
||||||
{
|
{
|
||||||
IoVariable.Position => " [[position]]",
|
IoVariable.Position => "[[position]]",
|
||||||
IoVariable.PointSize => " [[point_size]]",
|
IoVariable.PointSize => "[[point_size]]",
|
||||||
IoVariable.UserDefined => $" [[user(loc{ioDefinition.Location})]]",
|
IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]",
|
||||||
IoVariable.FragmentOutputColor => $" [[color({ioDefinition.Location})]]",
|
IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]",
|
||||||
_ => ""
|
_ => ""
|
||||||
};
|
};
|
||||||
|
|
||||||
context.AppendLine($"{type} {name}{suffix};");
|
context.AppendLine($"{type} {name} {suffix};");
|
||||||
}
|
}
|
||||||
|
|
||||||
context.LeaveScope(";");
|
context.LeaveScope(";");
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
using Ryujinx.Graphics.Shader.Translation;
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
@ -14,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||||||
bool isOutput,
|
bool isOutput,
|
||||||
bool isPerPatch)
|
bool isPerPatch)
|
||||||
{
|
{
|
||||||
return ioVariable switch
|
var returnValue = ioVariable switch
|
||||||
{
|
{
|
||||||
IoVariable.BaseInstance => ("base_instance", AggregateType.S32),
|
IoVariable.BaseInstance => ("base_instance", AggregateType.S32),
|
||||||
IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
|
IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
|
||||||
@ -29,10 +30,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||||||
IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
|
IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
|
||||||
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
|
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
|
||||||
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
|
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
|
||||||
|
IoVariable.GlobalId => ("global_id", AggregateType.Vector3 | AggregateType.U32),
|
||||||
|
// gl_VertexIndex does not have a direct equivalent in MSL
|
||||||
|
IoVariable.VertexIndex => ("vertex_index", AggregateType.U32),
|
||||||
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
|
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
|
||||||
IoVariable.FragmentCoord => ("in.position", AggregateType.Vector4 | AggregateType.FP32),
|
IoVariable.FragmentCoord => ("position", AggregateType.Vector4 | AggregateType.FP32),
|
||||||
_ => (null, AggregateType.Invalid),
|
_ => (null, AggregateType.Invalid),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (returnValue.Item2 == AggregateType.Invalid)
|
||||||
|
{
|
||||||
|
Logger.Warning?.PrintMsg(LogClass.Gpu, $"Unable to find type for IoVariable {ioVariable}!");
|
||||||
|
}
|
||||||
|
|
||||||
|
return returnValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
|
private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
|
||||||
|
Loading…
Reference in New Issue
Block a user