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fix: don't dispose stencil state before using
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acce02bdf5
commit
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@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Metal
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public void Dispose()
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{
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// State
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_currentState.FrontFaceStencil.Dispose();
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_currentState.BackFaceStencil.Dispose();
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_renderPipelineCache.Dispose();
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_depthStencilCache.Dispose();
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}
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@ -327,18 +331,11 @@ namespace Ryujinx.Graphics.Metal
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// Inlineable
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public void UpdateStencilState(StencilTestDescriptor stencilTest)
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{
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var backFace = new MTLStencilDescriptor
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{
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StencilFailureOperation = stencilTest.BackSFail.Convert(),
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DepthFailureOperation = stencilTest.BackDpFail.Convert(),
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DepthStencilPassOperation = stencilTest.BackDpPass.Convert(),
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StencilCompareFunction = stencilTest.BackFunc.Convert(),
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ReadMask = (uint)stencilTest.BackFuncMask,
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WriteMask = (uint)stencilTest.BackMask
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};
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_currentState.BackFaceStencil = backFace;
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// Cleanup old state
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_currentState.FrontFaceStencil.Dispose();
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_currentState.BackFaceStencil.Dispose();
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var frontFace = new MTLStencilDescriptor
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_currentState.FrontFaceStencil = new MTLStencilDescriptor
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{
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StencilFailureOperation = stencilTest.FrontSFail.Convert(),
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DepthFailureOperation = stencilTest.FrontDpFail.Convert(),
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@ -347,7 +344,16 @@ namespace Ryujinx.Graphics.Metal
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ReadMask = (uint)stencilTest.FrontFuncMask,
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WriteMask = (uint)stencilTest.FrontMask
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};
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_currentState.FrontFaceStencil = frontFace;
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_currentState.BackFaceStencil = new MTLStencilDescriptor
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{
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StencilFailureOperation = stencilTest.BackSFail.Convert(),
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DepthFailureOperation = stencilTest.BackDpFail.Convert(),
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DepthStencilPassOperation = stencilTest.BackDpPass.Convert(),
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StencilCompareFunction = stencilTest.BackFunc.Convert(),
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ReadMask = (uint)stencilTest.BackFuncMask,
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WriteMask = (uint)stencilTest.BackMask
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};
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_currentState.StencilTestEnabled = stencilTest.TestEnable;
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@ -370,8 +376,6 @@ namespace Ryujinx.Graphics.Metal
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// Cleanup
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descriptor.Dispose();
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frontFace.Dispose();
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backFace.Dispose();
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}
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// Inlineable
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