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https://github.com/GreemDev/Ryujinx.git
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Texture Copys
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parent
1e36815713
commit
70f54f23c9
@ -31,9 +31,7 @@ namespace Ryujinx.Graphics.Metal
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_device = MTLDevice.CreateSystemDefaultDevice();
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Queue = _device.NewCommandQueue();
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var commandBuffer = Queue.CommandBuffer();
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_pipeline = new Pipeline(_device, commandBuffer);
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_pipeline = new Pipeline(_device, Queue);
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}
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public void BackgroundContextAction(Action action, bool alwaysBackground = false)
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@ -11,9 +11,16 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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public class Pipeline : IPipeline, IDisposable
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{
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private MTLDevice _device;
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private readonly MTLDevice _device;
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private readonly MTLCommandQueue _mtlCommandQueue;
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private MTLCommandBuffer _commandBuffer;
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private MTLRenderCommandEncoder _renderCommandEncoder;
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private MTLRenderPipelineState _renderPipelineState;
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private MTLBlitCommandEncoder _blitCommandEncoder;
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public MTLRenderCommandEncoder RenderCommandEncoder => _renderCommandEncoder;
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public MTLBlitCommandEncoder BlitCommandEncoder => _blitCommandEncoder;
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private PrimitiveTopology _topology;
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@ -21,21 +28,42 @@ namespace Ryujinx.Graphics.Metal
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private MTLIndexType _indexType;
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private ulong _indexBufferOffset;
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public Pipeline(MTLDevice device, MTLCommandBuffer commandBuffer)
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public Pipeline(MTLDevice device, MTLCommandQueue commandQueue)
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{
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_device = device;
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_mtlCommandQueue = commandQueue;
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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var error = new NSError(IntPtr.Zero);
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_device = device;
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var renderPipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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_renderPipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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{
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// throw new Exception($"Failed to create render pipeline state! {StringHelp}");
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throw new Exception($"Failed to create render pipeline state!");
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}
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_commandBuffer = commandBuffer;
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CreateCommandBuffer();
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}
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public void Present()
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{
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_renderCommandEncoder.EndEncoding();
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_blitCommandEncoder.EndEncoding();
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// TODO: Give command buffer a valid MTLDrawable
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// _commandBuffer.PresentDrawable();
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_commandBuffer.Commit();
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CreateCommandBuffer();
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}
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public void CreateCommandBuffer()
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{
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_commandBuffer = _mtlCommandQueue.CommandBuffer();
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_renderCommandEncoder = _commandBuffer.RenderCommandEncoder(new MTLRenderPassDescriptor());
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_renderCommandEncoder.SetRenderPipelineState(renderPipelineState);
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_renderCommandEncoder.SetRenderPipelineState(_renderPipelineState);
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_blitCommandEncoder = _commandBuffer.BlitCommandEncoder(new MTLBlitPassDescriptor());
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}
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public void Barrier()
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@ -10,13 +10,14 @@ namespace Ryujinx.Graphics.Metal
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class Texture : ITexture, IDisposable
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{
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private readonly TextureCreateInfo _info;
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private readonly Pipeline _pipeline;
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public MTLTexture MTLTexture;
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public TextureCreateInfo Info => Info;
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public int Width => Info.Width;
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public int Height => Info.Height;
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public Texture(MTLDevice device, TextureCreateInfo info, int firstLayer, int firstLevel)
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public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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_info = info;
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@ -27,6 +28,7 @@ namespace Ryujinx.Graphics.Metal
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descriptor.Height = (ulong)Height;
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descriptor.Depth = (ulong)Info.Depth;
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descriptor.SampleCount = (ulong)Info.Samples;
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descriptor.MipmapLevelCount = (ulong)Info.Levels;
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descriptor.TextureType = Info.Target.Convert();
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descriptor.Swizzle = new MTLTextureSwizzleChannels
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{
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@ -37,16 +39,39 @@ namespace Ryujinx.Graphics.Metal
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};
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MTLTexture = device.NewTexture(descriptor);
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_pipeline = pipeline;
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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throw new NotImplementedException();
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if (destination is Texture destinationTexture)
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{
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_pipeline.BlitCommandEncoder.CopyFromTexture(
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MTLTexture,
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(ulong)firstLayer,
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(ulong)firstLevel,
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destinationTexture.MTLTexture,
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(ulong)firstLayer,
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(ulong)firstLevel,
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MTLTexture.ArrayLength,
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MTLTexture.MipmapLevelCount);
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}
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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throw new NotImplementedException();
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if (destination is Texture destinationTexture)
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{
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_pipeline.BlitCommandEncoder.CopyFromTexture(
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MTLTexture,
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(ulong)srcLayer,
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(ulong)srcLevel,
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destinationTexture.MTLTexture,
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(ulong)dstLayer,
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(ulong)dstLevel,
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MTLTexture.ArrayLength,
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MTLTexture.MipmapLevelCount);
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}
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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@ -1,23 +1,25 @@
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using Ryujinx.Graphics.GAL;
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using System;
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using SharpMetal;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class Window : IWindow, IDisposable
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{
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private readonly MetalRenderer _renderer;
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public Window()
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public Window(MetalRenderer renderer)
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{
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/*var viewport = new MTLViewport
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{
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};*/
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_renderer = renderer;
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}
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public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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{
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throw new NotImplementedException();
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if (_renderer.Pipeline is Pipeline pipeline)
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{
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pipeline.Present();
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}
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}
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public void SetSize(int width, int height)
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@ -50,4 +52,4 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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}
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}
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