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Use RGBA8Unorm for R4G4B4A4Unorm
Gets SM64 to boot
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@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Metal
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Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
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Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
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Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB);
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Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB);
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// Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm);
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// Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm);
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// Add(Format.R4G4B4A4Unorm, MTLPixelFormat.R4G4B4A4Unorm);
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Add(Format.R4G4B4A4Unorm, MTLPixelFormat.RGBA8Unorm);
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// Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm);
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// Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm);
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Add(Format.R5G5B5A1Unorm, MTLPixelFormat.BGR5A1Unorm);
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Add(Format.R5G5B5A1Unorm, MTLPixelFormat.BGR5A1Unorm);
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Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm);
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Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm);
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