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Dont be stupid
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Metal
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private MTLCommandEncoder _currentEncoder;
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private MTLCommandEncoder _currentEncoder;
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private RenderEncoderState _renderEncoderState;
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private RenderEncoderState _renderEncoderState;
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private MTLVertexDescriptor _vertexDescriptor = new();
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private MTLBuffer _indexBuffer;
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private MTLBuffer _indexBuffer;
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private MTLIndexType _indexType;
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private MTLIndexType _indexType;
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@ -117,7 +118,7 @@ namespace Ryujinx.Graphics.Metal
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var descriptor = new MTLRenderPassDescriptor();
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var descriptor = new MTLRenderPassDescriptor();
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
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_currentEncoder = renderCommandEncoder;
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_currentEncoder = renderCommandEncoder;
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return renderCommandEncoder;
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return renderCommandEncoder;
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@ -160,7 +161,7 @@ namespace Ryujinx.Graphics.Metal
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descriptor.ColorAttachments.Object(0).ClearColor = _clearColor;
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descriptor.ColorAttachments.Object(0).ClearColor = _clearColor;
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
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var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
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var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
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{
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{
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@ -526,12 +527,28 @@ namespace Ryujinx.Graphics.Metal
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public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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{
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_renderEncoderState.UpdateVertexAttributes(vertexAttribs);
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for (int i = 0; i < vertexAttribs.Length; i++)
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{
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if (!vertexAttribs[i].IsZero)
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{
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// TODO: Format should not be hardcoded
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var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
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attrib.Format = MTLVertexFormat.Float4;
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attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
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attrib.Offset = (ulong)vertexAttribs[i].Offset;
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}
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}
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}
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}
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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{
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_renderEncoderState.UpdateVertexBuffers(vertexBuffers);
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for (int i = 0; i < vertexBuffers.Length; i++)
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{
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if (vertexBuffers[i].Stride != 0)
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{
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_vertexDescriptor.Layouts.Object((ulong)i).Stride = (ulong)vertexBuffers[i].Stride;
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}
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}
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}
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}
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public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
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public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
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@ -21,8 +21,6 @@ namespace Ryujinx.Graphics.Metal
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private MTLStencilDescriptor _backFaceStencil = null;
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private MTLStencilDescriptor _backFaceStencil = null;
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private MTLStencilDescriptor _frontFaceStencil = null;
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private MTLStencilDescriptor _frontFaceStencil = null;
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private MTLVertexDescriptor _vertexDescriptor = new();
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public MTLCullMode CullMode = MTLCullMode.None;
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public MTLCullMode CullMode = MTLCullMode.None;
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public MTLWinding Winding = MTLWinding.Clockwise;
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public MTLWinding Winding = MTLWinding.Clockwise;
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@ -34,11 +32,11 @@ namespace Ryujinx.Graphics.Metal
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_device = device;
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_device = device;
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}
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}
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public readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder)
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public readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder, MTLVertexDescriptor vertexDescriptor)
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{
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor
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{
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{
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VertexDescriptor = _vertexDescriptor
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VertexDescriptor = vertexDescriptor
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};
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};
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if (_vertexFunction != null)
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if (_vertexFunction != null)
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@ -51,12 +49,13 @@ namespace Ryujinx.Graphics.Metal
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renderPipelineDescriptor.VertexFunction = _fragmentFunction;
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renderPipelineDescriptor.VertexFunction = _fragmentFunction;
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}
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}
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renderPipelineDescriptor.ColorAttachments.Object(0).SetBlendingEnabled(true);
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var attachment = renderPipelineDescriptor.ColorAttachments.Object(0);
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renderPipelineDescriptor.ColorAttachments.Object(0).PixelFormat = MTLPixelFormat.BGRA8Unorm;
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attachment.SetBlendingEnabled(true);
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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attachment.PixelFormat = MTLPixelFormat.BGRA8Unorm;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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attachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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attachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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attachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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attachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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var error = new NSError(IntPtr.Zero);
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var error = new NSError(IntPtr.Zero);
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var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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@ -102,30 +101,5 @@ namespace Ryujinx.Graphics.Metal
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FrontFaceStencil = _frontFaceStencil
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FrontFaceStencil = _frontFaceStencil
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});
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});
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}
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}
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public void UpdateVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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for (int i = 0; i < vertexAttribs.Length; i++)
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{
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if (!vertexAttribs[i].IsZero)
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{
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// TODO: Format should not be hardcoded
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_vertexDescriptor.Attributes.Object((ulong)i).Format = MTLVertexFormat.Float4;
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_vertexDescriptor.Attributes.Object((ulong)i).BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
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_vertexDescriptor.Attributes.Object((ulong)i).Offset = (ulong)vertexAttribs[i].Offset;
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}
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}
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}
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public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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for (int i = 0; i < vertexBuffers.Length; i++)
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{
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if (vertexBuffers[i].Stride != 0)
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{
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_vertexDescriptor.Layouts.Object((ulong)i).Stride = (ulong)vertexBuffers[i].Stride;
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}
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}
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}
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}
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}
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}
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}
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