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Reset Descriptor instead of making a new object
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@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Metal
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public void UpdateVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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public void UpdateVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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{
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// Reset Vertex Descriptor
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// Reset Vertex Descriptor
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_vertexDescriptor = new();
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_vertexDescriptor.Reset();
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for (int i = 0; i < vertexAttribs.Length; i++)
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for (int i = 0; i < vertexAttribs.Length; i++)
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{
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{
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